Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Aug 2025, 00:43
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 225 | 129 | 83 | 0 | 342 | - | 1.55 | 61% | 39% | 0:07 |
| _-=Pr3dazZz=- | 195 | 76 | 100 | 0 | 261 | 36.0 cm | 0.76 | 43% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 20 | 6 | 2 | 4 kills | |||
| <{xan}>Joschde | 20 | 8 | 4 | 4 kills | |||
| macz^ | 12 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 1:10 when macz^ scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:41, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 2-5.
macz^ stood out as the main objective influence with 18 grabs, 3 captures, 4 returns, and an MVP score of 475. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 55 grabs, 15 pickups, 7 captures, 3 solos, 3 assists, 62 flag kills, 34 covers, 0 seals, 45 returns, 40 mid returns, 5 clutch returns, and 1 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 39% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 118 |
| 55 |
| 102 |
| 0 |
| 301 |
| 46.0 cm |
| 0.54 |
| 35% |
| 18% |
| 0:06 |
| Team Total | 538 | 260 | 285 | 0 | 904 | 41.0 cm | 0.91 | 48% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 226 | 112 | 82 | 0 | 312 | - | 1.37 | 58% | 36% | 0:08 |
| macz^FB | 186 | 104 | 84 | 0 | 339 | - | 1.24 | 55% | 31% | 0:07 |
| -uh.StarzZz`- | 131 | 69 | 94 | 0 | 245 | 13.5 cm | 0.73 | 42% | 28% | 0:07 |
| Team Total | 543 | 285 | 260 | 0 | 896 | 13.5 cm | 1.10 | 52% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 7 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 9 | 1 | 1 | 4 kills |
| -cide- | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 1 | 1 | 11 kills | |||
| <{xan}>Joschde | 7 | 8 kills | ||||
| macz^ | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 18 | 3 | 0 | 1 | 6 | 0/- | 251 | 5 | 9 | 4 | 0 | 4 | 0 | 475 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 2 | 0 | 1 | 15 | 0/- | 101 | 3 | 2 | 9 | 0 | 11 | 2 | 475 |
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 17/6 | 1 | 3 | 7 | 12 | 0 | 12 | 0 | 451 |
| - | -uh.StarzZz`- | Attacker | 13 | 1 | 2 | 1 | 2 | 0/- | 248 | 3 | 7 | 3 | 1 | 4 | 1 | 425 |
| - | <{xan}>Joschde | Defender | 3 | 0 | 0 | 0 | 0 | 16/2 | 33 | 0 | 8 | 7 | 0 | 8 | 1 | 420 |
| - | -cide- | Attacker | 14 | 0 | 1 | 0 | 6 | 0/- | 66 | 1 | 1 | 5 | 0 | 6 | 1 | 308 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 32 | 32 | 33 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 13 | 15 | 16 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 15 | 16 | 0 | Good connection | |
| macz^ | 30000 | - | - | 22 | 23 | 25 | 0 | Minor variation | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | Great game, this was a really strong performance from you at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You fought efficiently: 112-82 with a 1.37 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| macz^ | Godlike | Attacker | You had a huge game and played well above your usual level at 1.44x. Very strong flag running: you made 18 grabs count with 3 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. Your flag work was one of your best areas, with 6 grabs producing 2 caps and 1 solo. I think survival was your main issue: 76-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| <{xan}>Joschde | Dominating | Defender | You gave your team more than expected here and finished at 1.11x. Your defensive timing was good: 7 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 129-83 with a 1.55 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 13 grabs into 1 cap and 1 solo. I think survival was your main issue: 69-94 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 55-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |