Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2026, 20:44
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 243 | 117 | 75 | 0 | 371 | - | 1.56 | 61% | 32% | 0:08 |
| _-=Pr3dazZz=-FB | 161 | 91 | 91 | 0 | 314 | 36.0 cm | 1.00 | 50% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 9 | 1 | 1 | 5 kills | ||
| Cassie` | 13 | 5 | 3 | 2 | 5 kills | ||
| JugzZz | 15 | 7 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 2-5 in favour of Blue Team.
The opening breakthrough came at 1:38 when Contra.O2 scored for Red Team. Blue Team created more scoring chances, converting 5 of the 7 captures. Momentum changed hands 1 time as the scoreline developed.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:50, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 2-5.
-uh.StarzZz`- stood out as the main objective influence with 14 grabs, 1 capture, 9 returns, and an MVP score of 770. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 42 grabs, 44 pickups, 7 captures, 0 solos, 11 assists, 79 flag kills, 31 covers, 0 seals, 33 returns, 27 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 112 kills.
Banter read: -uh.StarzZz`- had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 94 |
| 50 |
| 94 |
| 0 |
| 299 |
| - |
| 0.53 |
| 35% |
| 18% |
| 0:06 |
| Team Total | 498 | 258 | 260 | 0 | 984 | 36.0 cm | 0.99 | 50% | 28% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 269 | 112 | 88 | 0 | 304 | 13.5 cm | 1.27 | 56% | 41% | 0:07 |
| JugzZz | 239 | 110 | 80 | 0 | 319 | - | 1.38 | 58% | 34% | 0:08 |
| ROSE | 95 | 38 | 90 | 0 | 249 | - | 0.42 | 30% | 18% | 0:07 |
| Team Total | 603 | 260 | 258 | 0 | 872 | 13.5 cm | 1.01 | 50% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 2 |
| 4 kills |
| Contra.O2 | 7 | 2 kills |
| ROSE | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 7 kills | ||||
| Cassie` | 6 | 6 kills | ||||
| JugzZz | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Contra.O2 | 3 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 4 | 0 | 16 | 0/- | 386 | 4 | 9 | 6 | 0 | 9 | 3 | 770 |
| - | JugzZz | Defender | 1 | 3 | 1 | 0 | 0 | 17/2 | 75 | 9 | 6 | 8 | 0 | 9 | 1 | 495 |
| - | Cassie` | Defender | 1 | 1 | 1 | 0 | 0 | 21/6 | 59 | 14 | 5 | 7 | 0 | 9 | 1 | 441 |
| - |
| Attacker |
| 9 |
| 0 |
| 2 |
| 0 |
| 10 |
| 0/- |
| 19 |
| 5 |
| 6 |
| 5 |
| 0 |
| 5 |
| 1 |
| 306 |
| - | Contra.O2 | Attacker | 10 | 1 | 1 | 0 | 6 | 0/- | 121 | 5 | 1 | 1 | 0 | 1 | 0 | 230 |
| - | ROSE | Attacker | 7 | 1 | 2 | 0 | 9 | 0/- | 38 | 7 | 4 | 0 | 0 | 0 | 0 | 209 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| Cassie` | 25000 | 480 | 480Hz | 14 | 15 | 17 | 0 | Minor variation | |
| Contra.O2 | 25000 | - | - | 26 | 29 | 31 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 13 | 15 | 0 | Good connection | |
| ROSE | 25000 | 0 | 0Hz | 286 | 288 | 289 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 94 | 96 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 3.27x. Your grabs and running were a real strength, with 14 grabs turning into 1 cap. You fought efficiently: 112-88 with a 1.27 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.28x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You fought efficiently: 110-80 with a 1.38 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Cassie` | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.22x. You helped keep the score under control with 7 mid returns and 1 clutch return. You fought efficiently: 117-75 with a 1.56 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 9 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Contra.O2 | Feeding | Attacker | You had a rough game at 0.53x, so I think your goal should be to simplify and rebuild from safer plays. You ran the flag well and gave your team end product: 1 cap from 10 grabs. I think survival was your main issue: 50-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Attacker | You had a tough match at 0.53x, well below your usual level, but I think it is fixable. Your attacking runs had purpose, with 7 grabs leading to 1 cap. I think survival was your main issue: 38-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |