Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Jul 2025, 21:49
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 259 | 122 | 91 | 0 | 318 | - | 1.34 | 57% | 38% | 0:07 | |
| 220 | 106 | 100 | 0 | 328 | - | 1.06 | 51% | 32% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 4 | 5 | 1 | 5 kills | |||
| 17 | 11 | 1 | 1 | 5 kills | |||
| 13 | 2 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-1 in favour of Red Team.
The opening breakthrough came at 0:28 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:40, with newut finishing for Red Team. That score set the closing shape of the match at 5-1.
BoSS~VanZke stood out as the main objective influence with 0 grabs, 0 captures, 23 returns, and an MVP score of 664. BoSS~VanZke made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 78 grabs, 28 pickups, 6 captures, 1 solos, 5 assists, 100 flag kills, 26 covers, 0 seals, 71 returns, 65 mid returns, 6 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 38% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: BoSS~VanZke produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 195 |
| 95 |
| 105 |
| 0 |
| 289 |
| 36.0 cm |
| 0.90 |
| 48% |
| 34% |
| 0:06 |
| Team Total | 674 | 323 | 296 | 0 | 935 | 36.0 cm | 1.09 | 52% | 35% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 309 | 128 | 84 | 0 | 345 | - | 1.52 | 60% | 37% | 0:07 | |
| 168 | 89 | 119 | 0 | 256 | 13.5 cm | 0.75 | 43% | 35% | 0:05 | |
| 159 | 79 | 120 | 0 | 265 | 46.0 cm | 0.66 | 40% | 30% | 0:05 | |
| Team Total | 636 | 296 | 323 | 0 | 866 | 29.7 cm | 0.92 | 48% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 7 |
| 2 |
| 4 kills |
| 14 | 3 | 3 kills |
| 18 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇧🇪 | Defender | 0 | 0 | 0 | 0 | 0 | 30/14 | 0 | 3 | 2 | 22 | 0 | 23 | 2 | 664 | |
| -🇺🇸 | Attacker | 25 | 4 | 0 | 1 | 11 | 0/- | 268 | 5 | 5 | 7 | 0 | 7 | 1 | 610 | |
| -🇬🇧 | Defender | 3 | 0 | 2 | 0 | 0 | 20/1 | 33 | 3 | 5 | 15 | 0 | 18 | 2 | 606 | |
| -🇬🇧 | Attacker | 17 | 1 | 2 | 0 | 11 | 0/- | 198 | 10 | 9 | 6 | 0 | 6 | 0 | 501 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 0 | 13 | 0/- | 48 | 5 | 3 | 6 | 0 | 7 | 1 | 341 | |
| -🇬🇧 | Attacker | 20 | 0 | 1 | 0 | 15 | 0/- | 52 | 2 | 2 | 9 | 0 | 10 | 0 | 339 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 94 | 141 | 1074 | 1 | Occasional lag spikes | ||
| 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 27 | 29 | 33 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 30 | 31 | 34 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.88x. You helped keep the score under control with 22 mid returns and 2 clutch returns. You fought efficiently: 128-84 with a 1.52 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.78x. You helped keep the score under control with 15 mid returns and 2 clutch returns. You fought efficiently: 122-91 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. Very strong flag running: you made 25 grabs count with 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.23x. You were dangerous with the flag: 17 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 13 grabs into 1 cap. I think survival was your main issue: 79-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. You created plenty of starts with 20 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 89-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |