Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2025, 20:10
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 205 | 106 | 73 | 0 | 330 | - | 1.45 | 59% | 32% | 0:09 | |
| 176 | 87 | 94 | 0 | 300 | 36.0 cm | 0.93 | 48% | 30% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 5 | 2 | 4 kills | ||||
| 14 | 5 | 4 | 4 kills | ||||
| 27 | 6 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:35 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 3 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-5.
-cide- stood out as the main objective influence with 12 grabs, 5 captures, 12 returns, and an MVP score of 752. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 51 grabs, 28 pickups, 9 captures, 1 solos, 12 assists, 70 flag kills, 32 covers, 0 seals, 42 returns, 37 mid returns, 5 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 35% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 149 |
| 80 |
| 100 |
| 0 |
| 265 |
| 13.5 cm |
| 0.80 |
| 44% |
| 30% |
| 0:06 |
| Team Total | 530 | 273 | 267 | 0 | 895 | 24.7 cm | 1.02 | 51% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 351 | 159 | 191 | 0 | 543 | 46.0 cm | 0.83 | 45% | 29% | 0:13 | |
| 245 | 108 | 82 | 0 | 314 | - | 1.32 | 57% | 35% | 0:08 | |
| Team Total | 596 | 267 | 273 | 0 | 857 | 46.0 cm | 0.98 | 49% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 6 |
| 3 kills |
| 12 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 11 kills | ||||
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 5 | 5 | 0 | 17 | 0/- | 0 | 13 | 10 | 10 | 0 | 12 | 2 | 752 | |
| -🇬🇧 | Attacker | 8 | 0 | 2 | 0 | 22 | 0/- | 0 | 3 | 5 | 15 | 0 | 15 | 0 | 569 | |
| -🇬🇧 | Defender | 0 | 0 | 2 | 0 | 0 | 18/4 | 0 | 2 | 3 | 10 | 0 | 10 | 0 | 443 | |
| -🇬🇧 | Attacker | 13 | 1 | 2 | 0 | 8 | 0/- | 0 | 6 | 8 | 2 | 0 | 5 | 3 | 411 | |
| -🇬🇧 | Attacker | 18 | 3 | 1 | 1 | 5 | 0/- | 0 | 4 | 6 | 0 | 0 | 0 | 0 | 286 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 16 | 22 | 28 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.20x. You were dangerous with the flag: 12 grabs led to 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.51x. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. You fought efficiently: 108-82 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.26x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You fought efficiently: 106-73 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.14x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 18 grabs led to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |