Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 16:38
DM 1on1 JumpFever by SniTch
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Xiz | 109 | 109 | 61 | 0 | 314 | - | 1.79 | 64% | 35% | 0:10 |
| NordicAimerFB | 61 | 61 | 109 | 0 | 304 | - | 0.56 | 36% | 20% | 0:06 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Xiz | 11 | 4 | 1 | 4 kills | |||
| NordicAimer | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Xiz | 3 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-1on1-JumpFever, with 2 active players recorded in the report.
Xiz produced the strongest overall performance, finishing with 109 score, 109 kills, and 64% efficiency.
Xiz led the fragging pace with 109 kills.
Xiz posted the best accuracy at 35%.
Banter read: Xiz was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
Xiz crossed 109 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 8 kills |
| NordicAimer | 1 | 6 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Xiz | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.34x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| NordicAimer | Feeding | Combat | You had a rough game at 0.69x, so I think your goal should be to simplify and rebuild from safer plays. You found plenty of frags, but the deaths made the pressure harder to convert into control. 36% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| NordicAimer | - | - | - | 39 | 40 | 41 | 0 | Good connection | |
| Xiz | - | - | - | 54 | 56 | 58 | 0 | Minor variation |