Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 22:13
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 283 | 113 | 73 | 0 | 284 | - | 1.55 | 61% | 49% | 0:09 |
| newut | 267 | 88 | 72 | 0 | 240 | - | 1.22 | 55% | 37% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 20 | 4 | 2 | 1 | 5 kills | ||
| newut | 13 | 4 | 3 kills | ||||
| _-=Pr3dazZz=- | 11 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 11-7 in favour of Red Team.
The opening breakthrough came at 1:48 when newut scored for Red Team. Red Team created more scoring chances, converting 11 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:14, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 11-7.
newut stood out as the main objective influence with 23 grabs, 8 captures, 5 returns, and an MVP score of 942. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 80 grabs, 24 pickups, 18 captures, 9 solos, 11 assists, 85 flag kills, 30 covers, 8 seals, 60 returns, 4 mid returns, 2 clutch returns, and 2 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 49% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 23 | 8 | 2 | 5 | 7 | 0/- | 827 | 6 | 9 | 0 | 1 | 5 | 0 | 942 |
| - | -cide- | Attacker | 22 | 5 | 2 | 4 | 16 | 0/- | 565 | 5 | 1 | 3 | 0 | 13 | 1 | 767 |
| - | saxon | Defender | 1 | 2 | 0 | 0 | 0 | 27/8 | 144 | 2 | 8 | 0 | 0 | 14 | 1 | 548 |
| - | Gochmer | Attacker | 9 | 1 | 2 | 0 | 9 | 0/- | 134 | 7 | 12 | 0 | 0 | 9 | 0 | 320 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 1 | 0 | 0 | 22/4 | 1 | 2 | 0 | 1 | 0 | 15 | 0 | 299 |
| - | Broken_Soul | Attacker | 24 | 1 | 4 | 0 | 4 | 0/- | 129 | 2 | 0 | 0 | 1 | 4 | 0 | 291 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 9 | 9 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 84 | 88 | 91 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 17 | 18 | 18 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You played a really good game here and your 2.17x rating shows it. Excellent flag running from you: 23 grabs became 8 caps and 5 solos. 55% efficiency shows the fight selection was generally good. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.86x. Your attacking play was strong, especially because you turned 22 grabs into 5 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| saxon | Godlike | Defender | Well played, this was a fantastic performance at 1.68x. You helped keep the score under control with 1 clutch return. You fought efficiently: 113-73 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Gochmer | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. Very strong flag running: you made 9 grabs count with 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You helped keep the score under control with 1 mid return. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. You gave the enemy defence problems and backed it up with 1 cap from 24 grabs. I think survival was your main issue: 56-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| 104 |
| 56 |
| 84 |
| 0 |
| 219 |
| 58.3 cm |
| 0.67 |
| 40% |
| 31% |
| 0:07 |
| Team Total | 654 | 257 | 229 | 0 | 743 | 58.3 cm | 1.12 | 53% | 40% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 234 | 76 | 94 | 0 | 182 | 46.0 cm | 0.81 | 45% | 42% | 0:07 |
| _-=Pr3dazZz=-FB | 196 | 81 | 85 | 1 | 286 | 36.0 cm | 0.95 | 49% | 36% | 0:07 |
| Gochmer | 154 | 72 | 78 | 3 | 224 | - | 0.92 | 48% | 38% | 0:16 |
| Team Total | 584 | 229 | 257 | 4 | 692 | 41.0 cm | 0.89 | 47% | 38% | 0:32 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 3 kills |
| Gochmer | 4 | 4 | 3 kills |
| Broken_Soul | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Gochmer | 4 kills | |||||
| Broken_Soul | 3 kills |