Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Aug 2025, 00:57
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 205 | 83 | 96 | 0 | 211 | 13.5 cm | 0.86 | 46% | 39% | 0:06 |
| _-=Pr3dazZz=- | 201 | 86 | 68 | 1 | 213 | 36.0 cm | 1.26 | 55% | 42% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 14 | 2 | 1 | 5 kills | |||
| Maber | 6 | 2 | 1 | 5 kills | |||
| newut | 13 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 9-10 in favour of Blue Team.
The opening breakthrough came at 0:14 when Maber scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 19 captures. Momentum changed hands 4 times as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:40, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-10.
newut stood out as the main objective influence with 16 grabs, 4 captures, 15 returns, and an MVP score of 646. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 18 pickups, 19 captures, 13 solos, 7 assists, 79 flag kills, 36 covers, 5 seals, 61 returns, 1 mid returns, 7 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 42% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 2 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 178 |
| 73 |
| 87 |
| 1 |
| 205 |
| 46.0 cm |
| 0.84 |
| 45% |
| 36% |
| 0:07 |
| Team Total | 584 | 242 | 251 | 2 | 629 | 31.8 cm | 0.96 | 49% | 39% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 282 | 102 | 83 | 2 | 241 | - | 1.23 | 55% | 42% | 0:07 |
| pho` | 224 | 90 | 69 | 0 | 234 | 20.3 cm | 1.30 | 57% | 39% | 0:09 |
| Maber | 167 | 59 | 90 | 0 | 175 | - | 0.66 | 40% | 34% | 0:07 |
| Team Total | 673 | 251 | 242 | 2 | 650 | 20.3 cm | 1.04 | 51% | 39% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 3 kills |
| -uh.StarzZz`- | 9 | 3 | 1 | 4 kills |
| -cide- | 15 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 7 kills | ||||
| Maber | 2 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 16 | 4 | 1 | 4 | 19 | 0/- | 497 | 3 | 8 | 0 | 0 | 15 | 2 | 646 |
| - | -uh.StarzZz`- | Attacker | 21 | 4 | 3 | 2 | 7 | 0/- | 359 | 4 | 6 | 0 | 0 | 6 | 3 | 637 |
| - | -cide- | Attacker | 23 | 4 | 3 | 2 | 5 | 0/- | 540 | 6 | 4 | 0 | 2 | 4 | 0 | 627 |
| - | pho` | Defender | 3 | 3 | 0 | 2 | 0 | 17/2 | 203 | 2 | 5 | 0 | 0 | 12 | 1 | 514 |
| - | Maber | Attacker | 17 | 3 | 0 | 3 | 11 | 0/- | 300 | 2 | 6 | 1 | 0 | 9 | 0 | 501 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 0 | 0 | 20/8 | 1 | 1 | 7 | 0 | 0 | 15 | 1 | 347 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 21 | 23 | 25 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 15 | 17 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| Maber | 30000 | - | - | 31 | 33 | 35 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.77x. You were dangerous with the flag: 16 grabs led to 4 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Maber | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.59x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps and 3 solos. I think survival was your main issue: 59-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. Your grabs and running were a real strength, with 23 grabs turning into 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.43x. Your grabs and running were a real strength, with 21 grabs turning into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You played a really good game here and your 1.27x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 90-69 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 1 clutch return. You fought efficiently: 86-68 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |