Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jul 2025, 15:48
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 211 | 100 | 106 | 0 | 310 | 20.3 cm | 0.94 | 49% | 32% | 0:06 |
| -uh.StarzZz`- | 156 | 84 | 101 | 0 | 278 | 13.5 cm | 0.83 | 45% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 16 | 3 | 1 | 4 kills | |||
| pho` | 16 | 5 | 1 | 5 kills | |||
| Cassie` | 12 | 4 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:24 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with Cassie` finishing for Blue Team. That score set the closing shape of the match at 3-4.
macz^ stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 564. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 25 pickups, 7 captures, 1 solos, 7 assists, 74 flag kills, 37 covers, 0 seals, 48 returns, 46 mid returns, 2 clutch returns, and 1 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 39% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 111 |
| 49 |
| 94 |
| 0 |
| 233 |
| 46.0 cm |
| 0.52 |
| 34% |
| 21% |
| 0:07 |
| Team Total | 478 | 233 | 301 | 0 | 821 | 26.6 cm | 0.77 | 44% | 29% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^FB | 228 | 94 | 67 | 0 | 382 | - | 1.40 | 58% | 25% | 0:09 |
| _-=Pr3dazZz=- | 201 | 100 | 87 | 0 | 256 | 36.0 cm | 1.15 | 53% | 39% | 0:07 |
| Cassie` | 187 | 107 | 79 | 0 | 381 | - | 1.35 | 58% | 29% | 0:08 |
| Team Total | 616 | 301 | 233 | 0 | 1019 | 36.0 cm | 1.29 | 56% | 30% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 6 | 1 | 3 kills |
| -uh.StarzZz`- | 15 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 5 | 9 kills | ||||
| pho` | 4 | 6 kills | ||||
| Cassie` | 4 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Defender | 0 | 1 | 2 | 0 | 0 | 19/6 | 118 | 3 | 5 | 14 | 0 | 14 | 0 | 564 |
| - | Cassie` | Attacker | 15 | 2 | 2 | 0 | 6 | 0/- | 210 | 7 | 9 | 3 | 0 | 4 | 1 | 476 |
| - | pho` | Defender | 1 | 1 | 1 | 0 | 0 | 19/4 | 68 | 3 | 5 | 12 | 0 | 12 | 0 | 461 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 1 | 0 | 0 | 15 | 0/- | 72 | 3 | 11 | 9 | 0 | 9 | 0 | 431 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 1 | 0 | 10 | 0/- | 166 | 3 | 3 | 5 | 0 | 5 | 0 | 389 |
| - | -cide- | Attacker | 10 | 1 | 1 | 1 | 5 | 0/- | 67 | 6 | 4 | 3 | 1 | 4 | 1 | 259 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| Cassie` | 25000 | 480 | 480Hz | 11 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Defender | You had a huge game and played well above your usual level at 1.65x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 94-67 with a 1.40 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Cassie` | Godlike | Attacker | Well played, this was a fantastic performance at 1.34x. Your attacking play was strong, especially because you turned 15 grabs into 2 caps. You fought efficiently: 107-79 with a 1.35 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.25x. Your attacking runs had purpose, with 10 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.24x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 20 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. You ran the flag well and gave your team end product: 1 cap and 1 solo from 10 grabs. I think survival was your main issue: 49-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |