Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 22:07
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 168 | 79 | 77 | 0 | 254 | 58.3 cm | 1.03 | 51% | 31% | 0:08 |
| newut | 163 | 109 | 85 | 0 | 286 | - | 1.28 | 56% | 38% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 12 | 2 | 2 | 4 kills | |||
| newut | 10 | 8 | 4 | 1 | 5 kills | ||
| JugzZz | 13 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 4:41 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:45, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 2-3.
JugzZz stood out as the main objective influence with 10 grabs, 1 capture, 7 returns, and an MVP score of 427. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 42 grabs, 14 pickups, 5 captures, 1 solos, 6 assists, 51 flag kills, 21 covers, 0 seals, 37 returns, 35 mid returns, 2 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 11 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: JugzZz logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 126 |
| 104 |
| 88 |
| 0 |
| 324 |
| - |
| 1.18 |
| 54% |
| 32% |
| 0:07 |
| Team Total | 457 | 292 | 250 | 0 | 864 | 58.3 cm | 1.17 | 54% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 193 | 94 | 86 | 0 | 264 | 36.0 cm | 1.09 | 52% | 36% | 0:07 |
| JugzZz | 187 | 102 | 99 | 0 | 284 | - | 1.03 | 51% | 36% | 0:06 |
| -cide- | 106 | 54 | 107 | 0 | 209 | 46.0 cm | 0.50 | 34% | 26% | 0:06 |
| Team Total | 486 | 250 | 292 | 0 | 757 | 41.0 cm | 0.86 | 46% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 2 |
| 4 kills |
| Broken_Soul | 13 | 2 kills |
| -cide- | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 10 kills | |||
| newut | 1 | 9 kills | ||||
| JugzZz | 2 | 7 kills | ||||
| Yotaka | 3 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Attacker | 10 | 1 | 1 | 1 | 11 | 0/- | 231 | 2 | 7 | 5 | 2 | 7 | 0 | 427 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 0 | 0 | 0 | 12/1 | 3 | 2 | 2 | 9 | 0 | 9 | 1 | 394 |
| - | Broken_Soul | Defender | 0 | 1 | 1 | 0 | 0 | 13/5 | 1 | 3 | 2 | 12 | 0 | 12 | 0 | 354 |
| - | newut | Attacker | 13 | 0 | 2 | 0 | 8 | 0/- | 84 | 4 | 4 | 4 | 0 | 4 | 0 | 311 |
| - | -cide- | Attacker | 10 | 0 | 1 | 0 | 6 | 0/- | 66 | 1 | 2 | 4 | 0 | 4 | 1 | 285 |
| - | Yotaka | Attacker | 9 | 1 | 1 | 0 | 1 | 0/- | 115 | 2 | 4 | 1 | 0 | 1 | 0 | 244 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Yotaka | 30000 | - | - | 32 | 34 | 36 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 28 | 29 | 31 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.52x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.28x. You helped keep the score under control with 9 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Godlike | Defender | You played a really good game here and your 1.28x rating shows it. You helped keep the score under control with 12 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. You fought efficiently: 109-85 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 54-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You ran the flag well and gave your team end product: 1 cap from 9 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |