Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Aug 2025, 22:18
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>JoschdeFB | 251 | 138 | 43 | 0 | 380 | - | 3.21 | 76% | 39% | 0:15 |
| -uh.StarzZz`- | 179 | 96 | 103 | 0 | 265 | 13.5 cm | 0.93 | 48% | 38% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 14 | 11 | 6 | 1 | 5 kills | ||
| -uh.StarzZz`- | 16 | 3 | 1 | 5 kills | |||
| macz^ | 14 | 4 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 5-0 in favour of Red Team.
The opening breakthrough came at 0:30 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:36, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-0.
<{xan}>Joschde stood out as the main objective influence with 0 grabs, 0 captures, 11 returns, and an MVP score of 535. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 41 grabs, 38 pickups, 5 captures, 1 solos, 7 assists, 73 flag kills, 30 covers, 0 seals, 36 returns, 30 mid returns, 6 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 39% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 176 |
| 83 |
| 93 |
| 0 |
| 258 |
| 46.0 cm |
| 0.89 |
| 47% |
| 32% |
| 0:07 |
| Team Total | 606 | 317 | 239 | 0 | 903 | 29.7 cm | 1.33 | 57% | 37% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 166 | 94 | 103 | 0 | 279 | - | 0.91 | 48% | 35% | 0:06 |
| Broken_Soul | 153 | 81 | 113 | 0 | 235 | 58.3 cm | 0.72 | 42% | 34% | 0:05 |
| _-=Pr3dazZz=- | 144 | 64 | 101 | 0 | 269 | 36.0 cm | 0.63 | 39% | 28% | 0:06 |
| Team Total | 463 | 239 | 317 | 0 | 783 | 47.1 cm | 0.75 | 43% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 5 |
| 1 |
| 4 kills |
| Broken_Soul | 13 | 1 | 3 kills |
| _-=Pr3dazZz=- | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 4 | 3 | 1 | 22 kills | ||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| macz^ | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Defender | 0 | 0 | 3 | 0 | 0 | 17/8 | 102 | 3 | 8 | 10 | 0 | 11 | 0 | 535 |
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 1 | 0 | 5 | 0/- | 199 | 11 | 8 | 1 | 0 | 2 | 2 | 483 |
| - | -cide- | Attacker | 8 | 2 | 3 | 1 | 9 | 0/- | 199 | 10 | 6 | 2 | 0 | 4 | 2 | 463 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 0 | 0 | 0 | 12/- | 0 | 4 | 4 | 6 | 0 | 6 | 1 | 268 |
| - | macz^ | Attacker | 5 | 0 | 0 | 0 | 13 | 0/- | 0 | 7 | 3 | 5 | 0 | 6 | 1 | 268 |
| - | Broken_Soul | Attacker | 11 | 0 | 0 | 0 | 17 | 0/- | 0 | 3 | 1 | 6 | 0 | 7 | 0 | 248 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| <{xan}>Joschde | 30000 | - | - | 30 | 30 | 31 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.47x. Your attacking play was strong, especially because you turned 8 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| <{xan}>Joschde | Godlike | Defender | Great game, this was a really strong performance from you at 1.36x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You fought efficiently: 138-43 with a 3.21 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. Your attacking runs had purpose, with 16 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 81-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| _-=Pr3dazZz=- | Struggling | Defender | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. You helped keep the score under control with 6 mid returns and 1 clutch return. I think survival was your main issue: 64-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |