Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 19:39
Rajan`s Tomb
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | 62 | 62 | 51 | 0 | 352 | - | 1.22 | 55% | 24% | 50 | 60% | 0:13 |
| Neddy | 55 | 55 | 53 | 0 | 372 | - | 1.04 | 51% | 23% | 41 | 48% | 0:11 |
| -Frag-FB | 43 | 43 | 56 | 0 | 261 | - | 0.77 | 43% | 27% | 30 | 43% | 0:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | 6 | 2 | 3 kills | ||||
| Neddy | 6 | 2 | 2 | 4 kills | |||
| -Frag- | 2 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1on1-Rajan, with 3 active players recorded in the report.
vuur_tijger_12 produced the strongest overall performance, finishing with 62 score, 62 kills, and 55% efficiency.
vuur_tijger_12 led the fragging pace with 62 kills.
-Frag- posted the best accuracy at 27%.
Banter read: vuur_tijger_12 was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
|---|
| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| vuur_tijger_12 | 2 | 6 kills | ||||
| Neddy | 4 kills | |||||
| -Frag- | 4 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -Frag- | - | - | - | 31 | 31 | 32 | 0 | Good connection | |
| vuur_tijger_12 | - | - | - | 25 | 26 | 32 | 0 | Bumpy connection | |
| Neddy | - | - | - | 38 | 40 | 56 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| vuur_tijger_12 | Godlike | Combat | You put together a top-level game here and finished at 1.31x. You gave your team a solid score base and avoided turning it into a messy trade game. 24% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Neddy | Stable | Combat | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. Your score and survival worked together well, which is exactly what helps in DM/TDM. 23% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -Frag- | Struggling | Combat | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 43-56 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |