Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 14:49
Creepy Dimwit Manor!!!!
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Benjy | 50 | 50 | 27 | 0 | 158 | - | 1.85 | 65% | 32% | 0:16 |
| chroot@tossy3 | 24 | 24 | 29 | 0 | 57 | - | 0.83 | 45% | 42% | 0:15 |
| M0struoso | 16 | 16 | 25 | 0 | 33 | - | 0.64 | 39% | 48% | 0:18 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| M0struoso | |||||||
| Benjy | 3 | 3 | 1 | 4 kills | |||
| chroot@tossy3 | 3 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1-on-1-DimwitTomb.unr, with 3 active players recorded in the report.
Benjy produced the strongest overall performance, finishing with 50 score, 50 kills, and 65% efficiency.
Benjy led the fragging pace with 50 kills.
M0struoso posted the best accuracy at 48%.
Banter read: Benjy made the table look personal with 50 score and 65% efficiency.
M0struoso hit 48% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| M0struoso | 1 | 10 kills | ||||
| Benjy | 4 | 8 kills | ||||
| chroot@tossy3 | 4 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Benjy | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.81x. You gave your team strong combat value, especially because your kills came with good efficiency. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| chroot@tossy3 | Feeding | Combat | This was a hard outing for you at 0.72x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 42% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| M0struoso | Feeding | Combat | You had a tough match at 0.65x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 39% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 25000 | 300 | 0Hz | 31 | 33 | 33 | 0 | Good connection | |
| M0struoso | 20000 | - | - | 39 | 41 | 43 | 0 | Minor variation | |
| Benjy | 20000 | - | - | 40 | 45 | 49 | 0 | Rhythmic fluctuation |