Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2025, 19:39
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 257 | 115 | 104 | 0 | 412 | 13.5 cm | 1.11 | 53% | 31% | 0:06 | |
| 225 | 87 | 117 | 0 | 341 | 58.3 cm | 0.74 | 43% | 26% | 0:05 | |
| Team Total | 482 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 57 | ||
| 40 | ||
| 47 |
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 73 | ||
| 36 | ||
| 44 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 4 | 3 | 3 | 5 kills | |||
| 19 | 9 | 3 | 2 | 5 kills | |||
| 10 | 2 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:13 when newut scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:42, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-5.
newut stood out as the main objective influence with 12 grabs, 3 captures, 14 returns, and an MVP score of 854. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 54 grabs, 35 pickups, 8 captures, 2 solos, 5 assists, 80 flag kills, 26 covers, 0 seals, 45 returns, 35 mid returns, 10 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 202 |
| 221 |
| 0 |
| 753 |
| 35.9 cm |
| 0.91 |
| 48% |
| 29% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 341 | 141 | 98 | 0 | 389 | - | 1.44 | 59% | 36% | 0:06 | |
| 214 | 80 | 104 | 0 | 385 | 46.0 cm | 0.77 | 43% | 25% | 0:06 | |
| Team Total | 555 | 221 | 202 | 0 | 774 | 46.0 cm | 1.09 | 52% | 30% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 5 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 12 | 3 | 1 | 0 | 28 | 0/- | 205 | 7 | 10 | 10 | 0 | 14 | 3 | 854 | |
| -🇬🇧 | Attacker | 16 | 3 | 0 | 2 | 22 | 0/- | 300 | 10 | 2 | 10 | 0 | 11 | 0 | 709 | |
| -🇬🇧 | Attacker | 17 | 2 | 3 | 0 | 12 | 0/- | 295 | 10 | 7 | 6 | 0 | 8 | 3 | 683 | |
| -🇬🇧 | Attacker | 9 | 0 | 1 | 0 | 18 | 0/- | 0 | 8 | 7 | 9 | 0 | 12 | 4 | 493 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 19 | 0 | Variable ping | ||
| 35000 | - | - | 13 | 13 | 15 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 19 | 22 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.89x. Your attacking runs had purpose, with 12 grabs leading to 3 caps. You fought efficiently: 141-98 with a 1.44 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.53x. You carried real threat on attack, turning 17 grabs into 2 caps. I think survival was your main issue: 80-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.52x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 16 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.25x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 87-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |