Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Sept 2026, 16:41
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 285 | 77 | 98 | 0 | 433 | 36.0 cm | 0.79 | 44% | 31% | 0:06 | |
| 245 | 96 | 110 | 0 | 279 | 46.0 cm | 0.87 | 47% | 34% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 5 | 2 | 1 | 5 kills | |||
| 10 | 1 | 3 | 4 kills | ||||
| 10 | 5 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 0:16 when gzm scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 9:49, with chroot@tossy3 finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-5.
-cide- stood out as the main objective influence with 21 grabs, 3 captures, 8 returns, and an MVP score of 820. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 87 grabs, 42 pickups, 14 captures, 3 solos, 11 assists, 113 flag kills, 53 covers, 0 seals, 71 returns, 60 mid returns, 11 clutch returns, and 0 cherry picks.
chroot@tossy3 supplied the sharpest shooting numbers, finishing with 37% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 31 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 244 |
| 99 |
| 92 |
| 1 |
| 314 |
| - |
| 1.08 |
| 52% |
| 33% |
| 0:07 |
| Team Total | 774 | 272 | 300 | 1 | 1026 | 41.0 cm | 0.91 | 48% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 313 | 117 | 107 | 0 | 395 | 13.5 cm | 1.09 | 52% | 36% | 0:06 | |
| 226 | 91 | 81 | 0 | 309 | - | 1.12 | 53% | 37% | 0:08 | |
| 213 | 92 | 84 | 0 | 305 | - | 1.10 | 52% | 30% | 0:07 | |
| Team Total | 752 | 300 | 272 | 0 | 1009 | 13.5 cm | 1.10 | 52% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 2 |
| 4 kills |
| 13 | 4 | 1 | 4 kills |
| 14 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3🇩🇪 | Attacker | 21 | 3 | 2 | 1 | 16 | 0/- | 483 | 10 | 8 | 8 | 0 | 8 | 0 | 820 | |
| 4🇬🇧 | Defender | 0 | 5 | 0 | 0 | 0 | 25/7 | 53 | 8 | 7 | 19 | 0 | 22 | 3 | 800 | |
| 21🇳🇱 | Attacker | 22 | 1 | 6 | 0 | 12 | 0/- | 364 | 9 | 13 | 6 | 0 | 8 | 2 | 750 | |
| 1🇬🇧 | Defender | 2 | 1 | 0 | 0 | 0 | 29/6 | 35 | 3 | 8 | 14 | 0 | 17 | 3 | 689 | |
| 25- | Attacker | 24 | 3 | 2 | 2 | 16 | 0/- | 363 | 8 | 8 | 6 | 0 | 8 | 0 | 665 | |
| 5🇺🇸 | Attacker | 18 | 1 | 1 | 0 | 15 | 0/- | 102 | 4 | 9 | 7 | 0 | 8 | 3 | 547 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 498Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | - | - | 18 | 20 | 23 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 25 | 27 | 31 | 0 | Bumpy connection | ||
| 25000 | - | - | 23 | 25 | 26 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 101 | 103 | 105 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | I think this was one of your stronger performances, coming in at 2.41x. Your defensive timing was good: 14 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.04x. Your grabs and running were a real strength, with 21 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Defender | You had a positive match and your 1.10x rating backs that up. Your defensive timing was good: 19 mid returns and 3 clutch returns cut off runs at important moments. I think survival was your main issue: 77-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 22 grabs producing 1 cap. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 24 grabs into 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You looked dangerous whenever you got the flag, and 18 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |