Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 20:04
DM 1on1 JumpFever by SniTch
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 110 | 110 | 75 | 0 | 602 | - | 1.47 | 59% | 25% | 87 | 58% | 0:08 |
| vuur_tijger_12 | 76 | 76 | 84 | 0 | 521 | - | 0.90 | 48% | 19% | 65 | 66% | 0:07 |
| -Frag-FB | 56 | 56 | 82 | 0 | 421 | - | 0.68 | 41% | 24% | 31 | 30% | 0:07 |
| PeRcH72 | 0 | 0 | 1 | 0 | 0 | - | 0.00 | 0% | 0% | 0 | - | 0:28 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 15 | 8 | 1 | 1 | 5 kills | ||
| vuur_tijger_12 | 16 | 1 | 3 kills | ||||
| -Frag- | 4 | 2 | 3 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1on1-JumpFever, with 4 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 110 score, 110 kills, and 59% efficiency.
Neddy led the fragging pace with 110 kills.
Neddy posted the best accuracy at 25%.
Banter read: Neddy was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
Neddy crossed 110 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
|---|
| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 3 | 7 kills | ||||
| vuur_tijger_12 | 1 | 5 kills | ||||
| -Frag- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | - | - | - | 25 | 25 | 26 | 0 | Good connection | |
| -Frag- | - | - | - | 32 | 32 | 33 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 23 | 23 | 0 | Limited ping data | |
| Neddy | - | - | - | 38 | 38 | 39 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.60x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 110-75 scoreline gave you a 1.47 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| vuur_tijger_12 | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.18x. You found plenty of frags, but the deaths made the pressure harder to convert into control. 19% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -Frag- | Stable | Combat | You were close to your usual level at 0.90x, with room to turn steady play into a bigger influence. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 56-82 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| PeRcH72 | Feeding | Combat | You had a rough game at 0.21x, so I think your goal should be to simplify and rebuild from safer plays. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |