Unreal HeavenThe home of 2v2 and 3v3 iCTF4 May 2026, 03:08
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 109 | 109 | 52 | 0 | 303 | - | 2.10 | 68% | 46% | 97 | 70% | 0:12 |
| -cide- | 34 | 34 | 32 | 0 | 92 | 46.0 cm | 1.06 | 52% | 45% | 29 | 71% | 0:09 |
| Broken_Soul | 32 | 32 | 95 | 0 | 203 | 58.3 cm | 0.34 | 25% | 28% | 20 | 35% | 0:06 |
| NeddyFB | 23 | 23 | 11 | 0 | 66 | - | 2.09 | 68% | 48% | 17 | 53% | 0:12 |
| pho` | 18 | 18 | 26 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 12 | 7 | 2 | 1 | 5 kills | ||
| pho` | 1 | 3 kills | |||||
| Neddy | 2 | 2 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 5 active players recorded in the report.
saxon produced the strongest overall performance, finishing with 109 score, 109 kills, and 68% efficiency.
saxon led the fragging pace with 109 kills.
Neddy posted the best accuracy at 48%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
saxon crossed 109 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 0 |
| 88 |
| 20.3 cm |
| 0.69 |
| 41% |
| 28% |
| 16 |
| 64% |
| 0:08 |
| 6 |
| 2 kills |
| Broken_Soul | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 8 kills | ||||
| pho` | 1 | 5 kills | ||||
| Neddy | 4 kills | |||||
| -cide- | 3 kills | |||||
| Broken_Soul | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 35 | 35 | 35 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| saxon | - | - | - | 7 | 8 | 10 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | - | - | - | 14 | 16 | 17 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Combat | You had a huge game and played well above your usual level at 2.08x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 68% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Neddy | Stable | Combat | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. You played a useful combat game: enough frags, controlled deaths, and good pressure. 68% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| -cide- | Stable | Combat | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. 45% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| pho` | Feeding | Combat | You had a tough match at 0.61x, well below your usual level, but I think it is fixable. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. The 18-26 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| Broken_Soul | Feeding | Combat | You had a tough match at 0.28x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 25% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |