Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 18:49
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 110 | 92 | 0 | 302 | 20.3 cm | 1.20 | 54% | 36% | 0:07 | |
| 189 | 106 | 109 | 0 | 377 | 36.0 cm | 0.97 | 49% | 36% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 3 | 2 | 4 kills | ||||
| 42 | 7 | 2 | 1 | 5 kills | |||
| 18 | 5 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:34 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:59, with localhero finishing for Blue Team. That score set the closing shape of the match at 3-6.
localhero stood out as the main objective influence with 28 grabs, 5 captures, 28 returns, and an MVP score of 1182. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 83 grabs, 28 pickups, 9 captures, 3 solos, 5 assists, 102 flag kills, 29 covers, 0 seals, 74 returns, 68 mid returns, 6 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 230 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 70 |
| 115 |
| 0 |
| 270 |
| 13.5 cm |
| 0.61 |
| 38% |
| 30% |
| 0:05 |
| Team Total | 613 | 286 | 316 | 0 | 949 | 23.2 cm | 0.91 | 48% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 541 | 230 | 177 | 0 | 697 | - | 1.30 | 57% | 37% | 0:23 | |
| 208 | 86 | 109 | 0 | 280 | 58.3 cm | 0.79 | 44% | 31% | 0:06 | |
| Team Total | 749 | 316 | 286 | 0 | 977 | 58.3 cm | 1.10 | 52% | 35% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 1 |
| 2 |
| 5 kills |
| 6 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 5 | 7 kills | |||||
| 2 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 28 | 5 | 0 | 1 | 43 | 0/- | 0 | 8 | 14 | 25 | 0 | 28 | 1 | 1182 | |
| -🇬🇧 | Defender | 1 | 1 | 1 | 0 | 0 | 31/9 | 0 | 4 | 1 | 26 | 0 | 27 | 1 | 832 | |
| -🇬🇧 | Attacker | 15 | 1 | 2 | 1 | 11 | 0/- | 0 | 3 | 7 | 8 | 0 | 9 | 3 | 578 | |
| -🇬🇧 | Attacker | 14 | 2 | 0 | 1 | 13 | 0/- | 0 | 7 | 4 | 7 | 0 | 8 | 1 | 529 | |
| -🇬🇧 | Attacker | 25 | 0 | 2 | 0 | 4 | 0/- | 0 | 6 | 3 | 2 | 0 | 2 | 0 | 281 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 35000 | - | - | 20 | 73 | 132 | 0 | Variable ping | ||
| 35000 | - | - | 12 | 13 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.93x rating shows it. Your attacking play was strong, especially because you turned 28 grabs into 5 caps and 1 solo. You fought efficiently: 230-177 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.57x. As a defender, your standout work was stopping danger before it became a cap: 26 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.40x. Your attacking runs had purpose, with 15 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 86-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 14 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | This was a hard outing for you at 0.67x; treat it as a reset point, not a verdict on your ability. You were active on attack with 25 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 70-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |