Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 18:44
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 79 | 79 | 44 | 0 | 349 | - | 1.80 | 64% | 30% | 69 | 65% | 0:14 |
| Neddy | 24 | 24 | 63 | 0 | 215 | - | 0.38 | 28% | 21% | 10 | 21% | 1:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 11 | 5 | 1 | 1 | 5 kills | ||
| Neddy | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 2 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 79 score, 79 kills, and 64% efficiency.
Neddy led the fragging pace with 79 kills.
Neddy posted the best accuracy at 30%.
Banter read: Neddy produced the kind of combat line that makes people immediately ask for the next map.
The final table reflects the players who converted pressure most consistently across the match.
| 7 kills |
| Neddy | 2 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 34 | 35 | 35 | 0 | Good connection | |
| Neddy | - | - | - | 34 | 35 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | You played a really good game here and your 1.26x rating shows it. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Neddy | Feeding | Combat | This was a hard outing for you at 0.65x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 28% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |