Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2026, 12:10
Morpheus
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Madjack | 3 | 3 | 9 | 0 | 19 | - | 0.33 | 25% | 16% | 0:18 |
| L/\T/\~ | 0 | 0 | 0 | 0 | 0 | - | 0 | 0% | 0% | 2:18 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-Morpheus.unr, with 2 active players recorded in the report.
Madjack produced the strongest overall performance, finishing with 3 score, 3 kills, and 25% efficiency.
Madjack led the fragging pace with 3 kills.
Madjack posted the best accuracy at 16%.
Banter read: Madjack was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| L/\T/\~ | Godlike | Combat | This was excellent work from you, with your match rating landing at 1.58x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Madjack | Feeding | Combat | This was a hard outing for you at 0.57x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 25% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Madjack | 20000 | - | - | 56 | 60 | 64 | 0 | Minor variation | |
| L/\T/\~ | - | - | - | 52 | 63 | 67 | 0 | Bumpy connection |