Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2025, 00:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 280 | 123 | 109 | 0 | 321 | 20.3 cm | 1.13 | 53% | 39% | 0:06 |
| Broken_Soul | 243 | 88 | 109 | 0 | 264 | 58.3 cm | 0.81 | 45% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 15 | 10 | 4 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 16 | 4 | 3 kills | ||||
| pho` | 23 | 10 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 1:22 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 11 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 10:44, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 11-4.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 5 captures, 8 returns, and an MVP score of 886. Broken_Soul made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 81 grabs, 18 pickups, 15 captures, 11 solos, 4 assists, 84 flag kills, 44 covers, 0 seals, 66 returns, 64 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 215 |
| 75 |
| 109 |
| 0 |
| 243 |
| 13.5 cm |
| 0.69 |
| 41% |
| 31% |
| 0:06 |
| Team Total | 738 | 286 | 327 | 0 | 828 | 30.7 cm | 0.87 | 47% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 232 | 96 | 94 | 0 | 281 | 36.0 cm | 1.02 | 51% | 37% | 0:06 |
| YotakaFB | 214 | 127 | 87 | 0 | 353 | - | 1.46 | 59% | 36% | 0:07 |
| newut | 188 | 104 | 105 | 0 | 292 | - | 0.99 | 50% | 36% | 0:06 |
| Team Total | 634 | 327 | 286 | 0 | 926 | 36.0 cm | 1.14 | 53% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 1 |
| 4 kills |
| newut | 19 | 3 | 1 | 3 | 5 kills |
| Broken_Soul | 11 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 5 | 8 kills | ||||
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 26 | 5 | 2 | 4 | 10 | 0/- | 630 | 3 | 9 | 8 | 0 | 8 | 0 | 886 |
| - | Broken_Soul | Attacker | 16 | 5 | 0 | 4 | 11 | 0/- | 467 | 4 | 3 | 7 | 0 | 9 | 2 | 844 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 24/6 | 3 | 1 | 10 | 18 | 0 | 18 | 0 | 657 |
| - | Yotaka | Attacker | 11 | 1 | 1 | 1 | 13 | 0/- | 133 | 2 | 6 | 10 | 0 | 10 | 0 | 507 |
| - | _-=Pr3dazZz=- | Attacker | 10 | 2 | 0 | 1 | 17 | 0/- | 102 | 3 | 6 | 16 | 0 | 16 | 0 | 497 |
| - | newut | Attacker | 18 | 1 | 1 | 1 | 9 | 0/- | 165 | 5 | 10 | 5 | 0 | 5 | 0 | 405 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 29 | 31 | 34 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.75x. Excellent flag running from you: 16 grabs became 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.61x rating shows it. You looked dangerous whenever you got the flag, and 26 grabs led to 5 caps and 4 solos. I think survival was your main issue: 75-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.47x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.33x. Your attacking runs had purpose, with 10 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Yotaka | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 11 grabs. You fought efficiently: 127-87 with a 1.46 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You played around your normal level at 1.10x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 18 grabs became 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |