Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 13:48
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 262 | 107 | 95 | 0 | 281 | 20.3 cm | 1.13 | 53% | 39% | 0:06 |
| localhero | 168 | 105 | 95 | 0 | 301 | - | 1.11 | 52% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 19 | 7 | 4 | 4 kills | |||
| pho` | 13 | 6 | 2 | 1 | 5 kills | ||
| localhero | 12 | 6 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 0:43 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:18, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-2.
pho` stood out as the main objective influence with 1 grab, 1 capture, 14 returns, and an MVP score of 565. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 49 grabs, 24 pickups, 5 captures, 1 solos, 3 assists, 68 flag kills, 29 covers, 0 seals, 44 returns, 41 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 107 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 101 |
| 94 |
| 0 |
| 311 |
| 36.0 cm |
| 1.07 |
| 52% |
| 35% |
| 0:06 |
| Team Total | 577 | 313 | 284 | 0 | 893 | 28.1 cm | 1.10 | 52% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac=FB | 222 | 119 | 96 | 0 | 367 | - | 1.24 | 55% | 32% | 0:06 |
| Broken_Soul | 164 | 82 | 109 | 0 | 320 | 58.3 cm | 0.75 | 43% | 28% | 0:06 |
| -uh.StarzZz`- | 123 | 83 | 108 | 0 | 283 | 13.5 cm | 0.77 | 43% | 31% | 0:06 |
| Team Total | 509 | 284 | 313 | 0 | 970 | 35.9 cm | 0.91 | 48% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 2 |
| 4 kills |
| Broken_Soul | 13 | 1 | 2 | 4 kills |
| _-=Pr3dazZz=- | 21 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 2 | 9 kills | ||||
| pho` | 4 | 5 kills | ||||
| localhero | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 22/9 | 42 | 4 | 6 | 13 | 0 | 14 | 2 | 565 |
| - | localhero | Attacker | 11 | 1 | 1 | 1 | 8 | 0/- | 158 | 3 | 6 | 5 | 0 | 5 | 0 | 404 |
| - | =oZ`Mac= | Defender | 0 | 0 | 0 | 0 | 0 | 18/1 | 0 | 1 | 6 | 10 | 0 | 10 | 0 | 396 |
| - | Broken_Soul | Attacker | 4 | 2 | 0 | 0 | 11 | 0/- | 102 | 9 | 0 | 7 | 0 | 7 | 1 | 387 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 0 | 0 | 4 | 0/- | 100 | 7 | 6 | 4 | 1 | 5 | 0 | 311 |
| - | -uh.StarzZz`- | Attacker | 22 | 0 | 2 | 0 | 5 | 0/- | 98 | 0 | 5 | 2 | 0 | 3 | 0 | 267 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| localhero | 35000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 11 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| =oZ`Mac= | 35000 | - | - | 40 | 42 | 42 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.56x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| =oZ`Mac= | Godlike | Defender | Well played, this was a fantastic performance at 1.35x. You helped keep the score under control with 10 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.31x. Excellent flag running from you: 4 grabs became 2 caps. I think survival was your main issue: 82-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | You had a positive match and your 1.21x rating backs that up. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.98x, with room to turn steady play into a bigger influence. Excellent flag running from you: 11 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. 22 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 83-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |