Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 19:19
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 507 | 199 | 202 | 0 | 703 | 46.0 cm | 0.99 | 50% | 35% | 0:13 | |
| 289 | 108 | 95 | 0 | 294 | - | 1.14 | 53% | 37% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 3 | 1 | 1 | 5 kills | |||
| 18 | 4 | 2 | 4 kills | ||||
| 21 | 2 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:30 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:36, with newut finishing for Red Team. That score set the closing shape of the match at 7-6.
-cide- stood out as the main objective influence with 17 grabs, 3 captures, 27 returns, and an MVP score of 1192. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 82 grabs, 45 pickups, 13 captures, 4 solos, 8 assists, 114 flag kills, 37 covers, 0 seals, 68 returns, 57 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 796 |
| 307 |
| 297 |
| 0 |
| 997 |
| 46.0 cm |
| 1.03 |
| 51% |
| 35% |
| 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 266 | 99 | 100 | 0 | 352 | 36.0 cm | 0.99 | 50% | 36% | 0:06 | |
| 232 | 98 | 108 | 0 | 299 | 46.0 cm | 0.91 | 48% | 33% | 0:06 | |
| 210 | 100 | 99 | 0 | 286 | 20.3 cm | 1.01 | 50% | 37% | 0:06 | |
| Team Total | 708 | 297 | 307 | 0 | 937 | 34.1 cm | 0.97 | 49% | 36% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 29 |
| 11 |
| 6 |
| 4 kills |
| 22 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 2 | 4 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 17 | 3 | 5 | 1 | 43 | 0/- | 0 | 13 | 10 | 21 | 0 | 27 | 4 | 1192 | |
| -🇺🇸 | Attacker | 22 | 4 | 2 | 1 | 17 | 0/- | 0 | 9 | 9 | 9 | 0 | 10 | 3 | 755 | |
| -🇬🇧 | Defender | 3 | 0 | 0 | 0 | 0 | 25/7 | 0 | 6 | 8 | 20 | 0 | 20 | 2 | 750 | |
| -🇩🇪 | Attacker | 14 | 1 | 1 | 0 | 21 | 0/- | 0 | 9 | 7 | 5 | 0 | 8 | 1 | 505 | |
| -🇬🇧 | Attacker | 26 | 5 | 0 | 2 | 8 | 0/- | 0 | 8 | 3 | 2 | 0 | 3 | 1 | 452 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 15 | 29 | 44 | 0 | Variable ping | ||
| 30000 | 0 | 240Hz | 96 | 99 | 101 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.80x. Your grabs and running were a real strength, with 17 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.60x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.39x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.24x. Your flag work was one of your best areas, with 14 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. Very strong flag running: you made 26 grabs count with 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |