Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Nov 2025, 20:51
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZkeFB | 179 | 120 | 102 | 1 | 337 | - | 1.18 | 54% | 36% | 0:06 |
| Team Total | 179 | 120 | 102 | 1 | 337 | - | 1.18 | 54% | 36% | 0:06 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| BoSS~VanZke | BoSS~LoSaH | 120 |
| Killer | Victim | |
|---|---|---|
| BoSS~LoSaH | BoSS~VanZke | 102 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 12 | 6 | 2 | 4 | 5 kills | ||
| BoSS~LoSaH | 15 | 3 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 6 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 2:58 when BoSS~VanZke scored for Red Team. Red Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 7:55, with BoSS~VanZke finishing for Red Team on a solo run. That score set the closing shape of the match at 4-1.
BoSS~LoSaH made the biggest clutch contribution, recording 2 close-save returns.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 36% accuracy and 120 kills.
Clutch desk: BoSS~LoSaH produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~LoSaH | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 188 |
| - | BoSS~VanZke | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 179 |
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| BoSS~LoSaH | 188 | 102 | 120 | 1 | 292 | - | 0.85 | 46% | 35% | 0:05 |
| Team Total | 188 | 102 | 120 | 1 | 292 | - | 0.85 | 46% | 35% | 0:05 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 kills |
| BoSS~LoSaH | 3 | 8 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 30000 | - | - | 33 | 38 | 48 | 1 | Occasional lag spikes | |
| BoSS~LoSaH | 30000 | - | - | 29 | 32 | 36 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| BoSS~LoSaH | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |