22 Jul 2026, 15:41
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow | 3 | 3 | 4 | 0 | 8 | - | 0.75 | 43% | 38% | 0:20 |
| saxon | 0 | 0 | 0 | 0 | - | - | 0 | 0% | 0% | 0:00 |
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Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 2 active players recorded in the report.
Shadow produced the strongest overall performance, finishing with 3 score, 3 kills, and 43% efficiency.
Shadow led the fragging pace with 3 kills.
Shadow posted the best accuracy at 38%.
Banter read: Shadow made the table look personal with 3 score and 43% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow | 3 | 3 | ||||||||
| Totals | 3 | 3 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shadow | 1 | 2 | 4 | 7 | ||||||||
| saxon |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Each coloured line is a player. Hover dots to see which pickup they collected.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
| Totals | 1 | 2 | 4 | 7 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Shadow | - | - | - | 35 | 35 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Shadow | Godlike | Combat | You were one of the players who shaped this match, finishing at 1.57x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| saxon | Feeding | Combat | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |