Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 19:05
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 306 | 117 | 106 | 0 | 360 | 36.0 cm | 1.10 | 52% | 34% | 0:06 | |
| 280 | 128 | 121 | 0 | 358 | 20.3 cm | 1.06 | 51% | 36% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 38 | 15 | 5 | 4 | 5 kills | |||
| 17 | 10 | 1 | 1 | 5 kills | |||
| 18 | 4 | 3 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 1:09 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:06, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
localhero stood out as the main objective influence with 34 grabs, 6 captures, 18 returns, and an MVP score of 1189. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 55 pickups, 13 captures, 4 solos, 11 assists, 116 flag kills, 65 covers, 0 seals, 60 returns, 49 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 235 |
| 90 |
| 113 |
| 0 |
| 340 |
| 13.5 cm |
| 0.80 |
| 44% |
| 27% |
| 0:05 |
| Team Total | 821 | 335 | 340 | 0 | 1058 | 23.2 cm | 0.99 | 50% | 32% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 574 | 255 | 214 | 0 | 760 | - | 1.19 | 54% | 34% | 0:12 | |
| 222 | 85 | 121 | 0 | 344 | 58.3 cm | 0.70 | 41% | 25% | 0:05 | |
| Team Total | 796 | 340 | 335 | 0 | 1104 | 58.3 cm | 1.01 | 50% | 31% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 1 |
| 4 kills |
| 13 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 2 | 8 kills | |||||
| 3 | 6 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 34 | 6 | 4 | 3 | 37 | 0/- | 0 | 18 | 24 | 16 | 0 | 18 | 2 | 1189 | |
| -🇬🇧 | Attacker | 6 | 2 | 1 | 0 | 29 | 0/- | 0 | 10 | 11 | 12 | 0 | 14 | 2 | 725 | |
| -🇬🇧 | Attacker | 11 | 2 | 2 | 0 | 18 | 0/- | 0 | 8 | 11 | 10 | 0 | 11 | 2 | 670 | |
| -🇬🇧 | Attacker | 16 | 2 | 3 | 1 | 14 | 0/- | 0 | 10 | 14 | 6 | 0 | 9 | 2 | 575 | |
| -🇬🇧 | Attacker | 7 | 1 | 1 | 0 | 18 | 0/- | 0 | 9 | 5 | 5 | 0 | 8 | 3 | 572 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 35000 | - | - | 12 | 13 | 15 | 0 | Minor variation | ||
| 35000 | - | - | 20 | 75 | 136 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.94x. You ran the flag well and gave your team end product: 6 caps and 3 solos from 34 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.48x. You were dangerous with the flag: 6 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.31x. Excellent flag running from you: 11 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.25x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 16 grabs. I think survival was your main issue: 90-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. Your attacking runs had purpose, with 7 grabs leading to 1 cap. I think survival was your main issue: 85-121 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |