Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Nov 2025, 18:11
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 419 | 107 | 143 | 0 | 310 | 13.5 cm | 0.75 | 43% | 35% | 0:04 | |
| 390 | 93 | 146 | 0 | 304 | 58.3 cm | 0.64 | 39% | 31% | 0:04 | |
| Team Total | 809 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 8 | 2 | 3 | 5 kills | |||
| 23 | 6 | 5 | 4 | 5 kills | |||
| 14 | 6 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 11-27 in favour of Blue Team.
The opening breakthrough came at 0:06 when -uh.PreDaToR- scored for Blue Team. Blue Team created more scoring chances, converting 27 of the 38 captures. The scoring pattern stayed relatively stable once the first lead was established. 26 captures were completed solo.
The final capture arrived at 10:40, with -uh.PreDaToR- finishing for Blue Team on a solo run. That score set the closing shape of the match at 11-27.
-uh.PreDaToR- stood out as the main objective influence with 53 grabs, 18 captures, 18 returns, and an MVP score of 2226. -uh.StarzZz`- anchored the recovery work with 28 total returns.
Objective ledger for the match: 141 grabs, 33 pickups, 38 captures, 24 solos, 12 assists, 135 flag kills, 67 covers, 0 seals, 101 returns, 101 mid returns, 0 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 42% accuracy and 153 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 44 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Aim complaint: -cide- hit 42% accuracy, so at least one death in that match was definitely blamed on ping, monitor Hz, or dark magic.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 200 |
| 289 |
| 0 |
| 614 |
| 35.9 cm |
| 0.69 |
| 41% |
| 33% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 556 | 153 | 102 | 0 | 363 | 46.0 cm | 1.50 | 60% | 42% | 0:06 | |
| 543 | 136 | 98 | 0 | 363 | - | 1.39 | 58% | 37% | 0:06 | |
| Team Total | 1099 | 289 | 200 | 0 | 726 | 46.0 cm | 1.45 | 59% | 40% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 6 | 7 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇧🇪 | Attacker | 53 | 18 | 3 | 12 | 23 | 0/- | 1766 | 10 | 17 | 18 | 0 | 18 | 0 | 2226 | |
| -🇩🇪 | Attacker | 31 | 9 | 5 | 6 | 32 | 0/- | 934 | 13 | 40 | 27 | 0 | 27 | 0 | 1765 | |
| -🇬🇧 | Attacker | 34 | 8 | 1 | 4 | 42 | 0/- | 568 | 4 | 3 | 28 | 0 | 28 | 0 | 1473 | |
| -🇬🇧 | Attacker | 23 | 3 | 3 | 2 | 38 | 0/- | 532 | 6 | 7 | 28 | 0 | 28 | 0 | 1348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | ||
| 30000 | - | - | 26 | 27 | 29 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.68x. You looked dangerous whenever you got the flag, and 53 grabs led to 18 caps and 12 solos. You fought efficiently: 136-98 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.30x. You gave the enemy defence problems and backed it up with 9 caps and 6 solos from 31 grabs. You fought efficiently: 153-102 with a 1.50 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.71x. You ran the flag well and gave your team end product: 8 caps and 4 solos from 34 grabs. I think survival was your main issue: 107-143 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.58x. Your attacking play was strong, especially because you turned 23 grabs into 3 caps and 2 solos. I think survival was your main issue: 93-146 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |