Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Aug 2025, 21:18
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 516 | 112 | 114 | 0 | 355 | 46.0 cm | 0.98 | 50% | 32% | 0:05 | |
| 500 | 100 | 132 | 0 | 312 | 58.3 cm | 0.76 | 43% | 33% | 0:05 | |
| Team Total | 1016 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 49 | ||
| 63 | ||
| 54 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 85 | ||
| 87 | ||
| 29 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 9 | 7 | 7 | 5 kills | |||
| 15 | 4 | 1 | 4 kills | ||||
| 20 | 2 | 2 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 12-13 in favour of Blue Team.
The opening breakthrough came at 0:05 when <{xan}>Joschde scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 25 captures. Momentum changed hands 2 times as the scoreline developed. 16 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:07, with -cide- finishing for Blue Team. That score set the closing shape of the match at 12-13.
Broken_Soul stood out as the main objective influence with 17 grabs, 4 captures, 32 returns, and an MVP score of 2016. <{xan}>Joschde made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 129 grabs, 44 pickups, 25 captures, 11 solos, 9 assists, 148 flag kills, 55 covers, 0 seals, 104 returns, 61 mid returns, 43 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 40% accuracy and 172 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 47 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: <{xan}>Joschde produced 15 close-save returns, also known as deleting someone else's highlight clip.
| 212 |
| 246 |
| 0 |
| 667 |
| 52.1 cm |
| 0.86 |
| 46% |
| 32% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 658 | 172 | 103 | 0 | 450 | - | 1.67 | 63% | 40% | 0:06 | |
| 312 | 74 | 109 | 0 | 372 | 46.0 cm | 0.68 | 40% | 21% | 0:06 | |
| Team Total | 970 | 246 | 212 | 0 | 822 | 46.0 cm | 1.16 | 54% | 32% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 11 | 8 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 4 | 2 | 1 | 44 | 0/- | 384 | 10 | 16 | 24 | 0 | 32 | 12 | 2016 | |
| -🇩🇪 | Attacker | 38 | 7 | 3 | 6 | 46 | 0/- | 950 | 10 | 25 | 10 | 0 | 27 | 15 | 1988 | |
| -🇩🇪 | Attacker | 34 | 8 | 3 | 1 | 42 | 0/- | 816 | 13 | 1 | 22 | 0 | 33 | 7 | 1956 | |
| -🇬🇧 |
| Attacker |
| 40 |
| 6 |
| 1 |
| 3 |
| 16 |
| 0/- |
| 350 |
| 11 |
| 13 |
| 5 |
| 0 |
| 12 |
| 9 |
| 982 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 30 | 31 | 33 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 17 | 23 | 61 | 2 | Occasional lag spikes | ||
| 30000 | - | - | 30 | 30 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.30x. You gave the enemy defence problems and backed it up with 7 caps and 6 solos from 38 grabs. You fought efficiently: 172-103 with a 1.67 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.25x. Your grabs and running were a real strength, with 34 grabs turning into 8 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.14x. Excellent flag running from you: 17 grabs became 4 caps and 1 solo. I think survival was your main issue: 100-132 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.36x. Your grabs and running were a real strength, with 40 grabs turning into 6 caps and 3 solos. I think survival was your main issue: 74-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |