Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 22:52
Rose
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 67 | 67 | 60 | 0 | 405 | - | 1.12 | 53% | 22% | 58 | 64% | 0:10 |
| majsus | 49 | 49 | 54 | 0 | 313 | - | 0.91 | 48% | 20% | 40 | 63% | 0:12 |
| vuur_tijger_12 | 47 | 47 | 49 | 0 | 310 | - | 0.96 | 49% | 23% | 32 | 45% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | 4 | 2 kills | |||||
| majsus | 9 | 2 kills | |||||
| Neddy | 9 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1on1-Rose-FNE, with 3 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 67 score, 67 kills, and 53% efficiency.
Neddy led the fragging pace with 67 kills.
vuur_tijger_12 posted the best accuracy at 23%.
Banter read: Neddy made the table look personal with 67 score and 53% efficiency.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| vuur_tijger_12 | 1 | 5 kills | ||||
| majsus | 4 kills | |||||
| Neddy | 4 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 31 | 32 | 33 | 0 | Good connection | |
| majsus | - | - | - | 36 | 37 | 38 | 0 | Good connection | |
| vuur_tijger_12 | - | - | - | 25 | 26 | 27 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| majsus | Stable | Combat | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You found plenty of frags, but the deaths made the pressure harder to convert into control. 20% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| Neddy | Stable | Combat | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You played a useful combat game: enough frags, controlled deaths, and good pressure. 22% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| vuur_tijger_12 | Stable | Combat | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You were active in fights, but the trade pattern was too expensive for DM/TDM. 23% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |