Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 21:11
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 369 | 168 | 88 | 0 | 377 | - | 1.91 | 66% | 45% | 0:07 |
| localhero | 276 | 116 | 103 | 0 | 333 | - | 1.13 | 53% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 22 | 10 | 6 | 5 | 5 kills | ||
| localhero | 14 | 6 | 6 | 1 | 5 kills | ||
| Lilia | 16 | 4 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:17 when localhero scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:08, with -MaDTeTa.PrT- finishing for Red Team. That score set the closing shape of the match at 10-3.
localhero stood out as the main objective influence with 17 grabs, 5 captures, 4 returns, and an MVP score of 840. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 59 grabs, 63 pickups, 13 captures, 2 solos, 10 assists, 108 flag kills, 40 covers, 6 seals, 43 returns, 0 mid returns, 7 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 45% accuracy and 168 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 28 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 70 |
| 99 |
| 0 |
| 369 |
| 46.0 cm |
| 0.71 |
| 41% |
| 19% |
| 0:06 |
| Team Total | 806 | 354 | 290 | 0 | 1079 | 46.0 cm | 1.22 | 55% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 223 | 101 | 117 | 0 | 344 | - | 0.86 | 46% | 29% | 0:05 |
| Lilia | 197 | 98 | 112 | 0 | 358 | - | 0.88 | 47% | 27% | 0:05 |
| -uh.StarzZz`-FB | 180 | 91 | 125 | 0 | 303 | 13.5 cm | 0.73 | 42% | 31% | 0:05 |
| Team Total | 600 | 290 | 354 | 0 | 1005 | 13.5 cm | 0.82 | 45% | 29% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 3 |
| 3 |
| 4 kills |
| -cide- | 8 | 3 | 2 | 4 kills |
| -uh.StarzZz`- | 13 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 6 | 1 | 11 kills | |||
| localhero | 5 | 7 kills | ||||
| Lilia | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| -cide- | 2 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 17 | 5 | 4 | 1 | 10 | 0/- | 572 | 8 | 6 | 0 | 0 | 4 | 2 | 840 |
| - | -MaDTeTa.PrT- | Attacker | 7 | 2 | 0 | 1 | 32 | 0/- | 240 | 7 | 15 | 0 | 0 | 8 | 1 | 675 |
| - | -cide- | Attacker | 13 | 3 | 2 | 0 | 10 | 0/- | 188 | 15 | 5 | 0 | 0 | 5 | 1 | 411 |
| - |
| Attacker |
| 4 |
| 0 |
| 3 |
| 0 |
| 22 |
| 0/- |
| 118 |
| 6 |
| 5 |
| 0 |
| 0 |
| 10 |
| 2 |
| 336 |
| - | Lilia | Attacker | 9 | 1 | 0 | 0 | 18 | 0/- | 92 | 8 | 4 | 0 | 0 | 10 | 1 | 327 |
| - | -uh.StarzZz`- | Attacker | 9 | 2 | 1 | 0 | 16 | 0/- | 90 | 19 | 5 | 0 | 0 | 6 | 0 | 291 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 35000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Minor variation | |
| -MaDTeTa.PrT- | 35000 | - | - | 46 | 48 | 50 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 97 | 0 | Good connection | |
| Lilia | 35000 | - | - | 8 | 10 | 12 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.94x. You looked dangerous whenever you got the flag, and 17 grabs led to 5 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -MaDTeTa.PrT- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.49x. Excellent flag running from you: 7 grabs became 2 caps and 1 solo. You fought efficiently: 168-88 with a 1.91 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.14x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You gave the enemy defence problems and backed it up with 3 caps from 13 grabs. I think survival was your main issue: 70-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 2 caps from 9 grabs. I think survival was your main issue: 91-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |