Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Aug 2025, 18:03
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 332 | 130 | 132 | 0 | 369 | 13.5 cm | 0.98 | 50% | 35% | 0:04 | |
| 280 | 146 | 125 | 0 | 403 | - | 1.17 | 54% | 36% | 0:05 | |
| Team Total | 612 | 276 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 71 | ||
| 65 | ||
| 81 |
| Killer | Victim | |
|---|---|---|
| 59 | ||
| 67 | ||
| 73 | ||
| 58 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 6 | 4 | 5 | 5 kills | |||
| 21 | 4 | 2 | 4 | 5 kills | |||
| 18 | 9 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 2:00 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:20, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 3-9.
JugzZz stood out as the main objective influence with 19 grabs, 7 captures, 8 returns, and an MVP score of 1116. -uh.StarzZz`- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 58 grabs, 44 pickups, 12 captures, 6 solos, 5 assists, 89 flag kills, 44 covers, 0 seals, 44 returns, 29 mid returns, 15 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 146 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 257 |
| 0 |
| 772 |
| 13.5 cm |
| 1.07 |
| 52% |
| 36% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 353 | 126 | 124 | 0 | 371 | - | 1.02 | 50% | 34% | 0:05 | |
| 340 | 131 | 152 | 0 | 373 | 20.3 cm | 0.86 | 46% | 35% | 0:04 | |
| Team Total | 693 | 257 | 276 | 0 | 744 | 20.3 cm | 0.93 | 48% | 35% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 4 |
| 1 |
| 3 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 11 kills | ||||
| 3 | 7 kills | |||||
| 1 | 7 kills | |||||
| 2 | 7 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 19 | 7 | 1 | 4 | 22 | 0/- | 654 | 13 | 7 | 5 | 0 | 8 | 3 | 1116 | |
| -🇬🇧 | Attacker | 14 | 2 | 2 | 1 | 22 | 0/- | 246 | 9 | 20 | 9 | 0 | 13 | 4 | 963 | |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 0 | 23 | 0/- | 200 | 16 | 11 | 10 | 0 | 13 | 7 | 914 | |
| -🇬🇧 |
| Attacker |
| 10 |
| 1 |
| 2 |
| 1 |
| 22 |
| 0/- |
| 100 |
| 6 |
| 6 |
| 5 |
| 0 |
| 10 |
| 1 |
| 495 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 95 | 97 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.09x. Excellent flag running from you: 19 grabs became 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.63x. Your attacking runs had purpose, with 14 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.60x. Excellent flag running from you: 15 grabs became 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.40x. Very strong flag running: you made 10 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |