19 Sept 2026, 22:05
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 497 | 180 | 112 | 0 | 407 | 20.3 cm | 1.61 | 62% | 44% | 0:05 | |
| 111 | 18 | 95 | 0 | 397 | - | 0.19 | 16% | 5% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 96 | ||
| 84 | ||
| 10 | ||
| 8 |
| Killer | Victim | |
|---|---|---|
| 82 | ||
| 59 | ||
| 30 | ||
| 36 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 15 | 5 | 6 | 5 kills | |||
| 13 | 10 | 6 | 2 | 5 kills | |||
| 5 | 2 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:10 when .:RattuS:. scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:55, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 7-5.
pho` stood out as the main objective influence with 17 grabs, 6 captures, 20 returns, and an MVP score of 1312. ROSE made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 67 grabs, 39 pickups, 12 captures, 4 solos, 7 assists, 94 flag kills, 35 covers, 0 seals, 54 returns, 37 mid returns, 17 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 180 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: ROSE produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 6 | 1 | 2 | 39 | 0/- | 496 | 13 | 16 | 13 | 0 | 20 | 5 | 1312 | |
| -🇬🇧 | Attacker | 19 | 1 | 2 | 0 | 26 | 0/- | 272 | 8 | 12 | 7 | 0 | 12 | 3 | 915 | |
| -- | Attacker | 12 | 4 | 1 | 2 | 24 | 0/- | 228 | 10 | 7 | 12 | 0 | 17 | 7 | 887 | |
| -🇳🇴 | Attacker | 19 | 1 | 3 | 0 | 5 | 0/- | 204 | 8 | 0 | 5 | 0 | 5 | 2 | 500 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 3.66x. You carried real threat on attack, turning 17 grabs into 6 caps and 2 solos. You fought efficiently: 180-112 with a 1.61 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 19 grabs leading to 1 cap. You fought efficiently: 141-106 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 12 grabs producing 4 caps and 2 solos. I think survival was your main issue: 66-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | This was a hard outing for you at 0.42x; treat it as a reset point, not a verdict on your ability. You carried real threat on attack, turning 19 grabs into 1 cap. I think survival was your main issue: 18-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| 608 |
| 198 |
| 207 |
| 0 |
| 804 |
| 20.3 cm |
| 0.96 |
| 49% |
| 25% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 336 | 141 | 106 | 0 | 380 | 36.0 cm | 1.33 | 57% | 38% | 0:06 | |
| 302 | 66 | 92 | 0 | 312 | - | 0.72 | 42% | 21% | 0:07 | |
| Team Total | 638 | 207 | 198 | 0 | 692 | 36.0 cm | 1.05 | 51% | 30% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 9 kills | |||||
| 6 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | - | - | 47 | 49 | 51 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 271 | 273 | 274 | 0 | Good connection |
