Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 20:26
Malevolence
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 90 | 90 | 48 | 0 | 420 | - | 1.88 | 65% | 34% | 59 | 41% | 0:13 |
| vuur_tijger_12 | 46 | 46 | 60 | 0 | 258 | - | 0.77 | 43% | 26% | 31 | 46% | 0:10 |
| -Frag-FB | 39 | 39 | 67 | 0 | 256 | - | 0.58 | 37% | 28% | 13 | 18% | 0:09 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 19 | 2 | 3 kills | ||||
| vuur_tijger_12 | 7 | 2 kills | |||||
| -Frag- | 3 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-Malevolence, with 3 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 90 score, 90 kills, and 65% efficiency.
Neddy led the fragging pace with 90 kills.
Neddy posted the best accuracy at 34%.
Banter read: Neddy was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 4 | 8 kills | ||||
| vuur_tijger_12 | 1 | 5 kills | ||||
| -Frag- | 4 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | - | - | - | 21 | 23 | 25 | 0 | Minor variation | |
| -Frag- | - | - | - | 32 | 32 | 33 | 0 | Good connection | |
| Neddy | - | - | - | 38 | 38 | 39 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | You had a huge game and played well above your usual level at 1.45x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| vuur_tijger_12 | Struggling | Combat | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. The frag count was there, but you had to spend too many lives to get it. The 46-60 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| -Frag- | Feeding | Combat | This was a hard outing for you at 0.68x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 37% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |