Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Jul 2025, 20:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 453 | 165 | 198 | 0 | 605 | 46.0 cm | 0.83 | 45% | 28% | 0:13 | |
| 274 | 112 | 97 | 0 | 333 | 20.3 cm | 1.15 | 54% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 48 | ||
| 65 | ||
| 52 | ||
| 38 | ||
| 34 | ||
| 40 |
| Killer | Victim | |
|---|---|---|
| 74 | ||
| 34 | ||
| 78 | ||
| 16 | ||
| 46 | ||
| 47 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 7 | 1 | 1 | 5 kills | |||
| 24 | 3 | 1 | 4 kills | ||||
| 10 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-6 in favour of Red Team.
The opening breakthrough came at 0:22 when -cide- scored for Red Team. Red Team created more scoring chances, converting 11 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 9:45, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 11-6.
-cide- stood out as the main objective influence with 44 grabs, 8 captures, 9 returns, and an MVP score of 972. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 40 pickups, 17 captures, 4 solos, 13 assists, 97 flag kills, 59 covers, 0 seals, 57 returns, 49 mid returns, 8 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 34% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 62 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 727 |
| 277 |
| 295 |
| 0 |
| 938 |
| 33.1 cm |
| 0.94 |
| 48% |
| 30% |
| 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 263 | 108 | 86 | 0 | 323 | 36.0 cm | 1.26 | 56% | 34% | 0:07 | |
| 248 | 94 | 99 | 0 | 295 | 13.5 cm | 0.95 | 49% | 32% | 0:06 | |
| 242 | 93 | 92 | 0 | 313 | 46.0 cm | 1.01 | 50% | 30% | 0:07 | |
| Team Total | 753 | 295 | 277 | 0 | 931 | 31.8 cm | 1.06 | 52% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 28 |
| 4 |
| 2 |
| 1 |
| 5 kills |
| 16 | 2 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 1 | 11 kills | ||||
| 3 | 8 kills | |||||
| 3 | 7 kills | |||||
| 3 | 5 kills | |||||
| 3 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 44 | 8 | 8 | 1 | 18 | 0/- | 0 | 18 | 21 | 6 | 0 | 9 | 3 | 972 | |
| -🇬🇧 | Defender | 1 | 3 | 1 | 0 | 0 | 20/5 | 0 | 8 | 14 | 14 | 0 | 15 | 1 | 718 | |
| -🇬🇧 | Attacker | 13 | 2 | 1 | 1 | 22 | 0/- | 0 | 5 | 10 | 10 | 0 | 10 | 0 | 598 | |
| -🇬🇧 | Attacker | 4 | 0 | 2 | 0 | 22 | 0/- | 0 | 5 | 6 | 16 | 0 | 16 | 2 | 575 | |
| -🇫🇷 | Attacker | 13 | 4 | 1 | 2 | 15 | 0/- | 0 | 4 | 8 | 3 | 0 | 7 | 2 | 548 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 17 | 25 | 33 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 11 | 12 | 12 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 15 | 16 | 18 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.65x. Your attacking runs had purpose, with 44 grabs leading to 8 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.41x. Very strong flag running: you made 13 grabs count with 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.38x. You helped keep the score under control with 14 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.35x. Your grabs and running were a real strength, with 13 grabs turning into 2 caps and 1 solo. You fought efficiently: 108-86 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |