Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 16:18
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| XizFB | 80 | 80 | 41 | 0 | 189 | - | 1.95 | 66% | 42% | 0:15 |
| NordicAimer | 41 | 41 | 80 | 0 | 161 | - | 0.51 | 34% | 25% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Xiz | 14 | 1 | 3 kills | ||||
| NordicAimer | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Xiz | 5 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Stalwart, with 2 active players recorded in the report.
Xiz produced the strongest overall performance, finishing with 80 score, 80 kills, and 66% efficiency.
Xiz led the fragging pace with 80 kills.
Xiz posted the best accuracy at 42%.
Banter read: Xiz made the table look personal with 80 score and 66% efficiency.
Xiz hit 42% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 9 kills |
| NordicAimer | 3 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Xiz | Godlike | Combat | You had a huge game and played well above your usual level at 1.50x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 66% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| NordicAimer | Feeding | Combat | You had a rough game at 0.50x, so I think your goal should be to simplify and rebuild from safer plays. The frag count was there, but you had to spend too many lives to get it. 34% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| NordicAimer | - | - | - | 38 | 39 | 41 | 0 | Minor variation | |
| Xiz | - | - | - | 56 | 58 | 60 | 0 | Minor variation |