17 Jul 2025, 23:28
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 220 | 111 | 106 | 0 | 360 | - | 1.05 | 51% | 34% | 0:14 |
| -cide- | 202 | 103 | 119 | 0 | 311 | 46.0 cm | 0.87 | 46% | 33% | 0:05 |
| -uh.StarzZz`- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dupthegodless | 15 | 10 | 3 | 2 | 5 kills | ||
| -cide- | 9 | 1 | 2 | 4 kills | |||
| localhero | 16 | 5 | 3 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 2-9 in favour of Blue Team.
The opening breakthrough came at 0:18 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:39, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-9.
newut stood out as the main objective influence with 14 grabs, 3 captures, 12 returns, and an MVP score of 618. localhero made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 35 pickups, 11 captures, 3 solos, 9 assists, 88 flag kills, 48 covers, 4 seals, 53 returns, 0 mid returns, 5 clutch returns, and 2 cherry picks.
dupthegodless supplied the sharpest shooting numbers, finishing with 35% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 16 flag touches and 2 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 154 |
| 85 |
| 102 |
| 0 |
| 345 |
| 13.5 cm |
| 0.83 |
| 45% |
| 28% |
| 0:06 |
| Team Total | 576 | 299 | 327 | 0 | 1016 | 29.7 cm | 0.91 | 48% | 32% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 283 | 124 | 97 | 0 | 362 | - | 1.28 | 56% | 34% | 0:06 |
| dupthegodless | 260 | 124 | 103 | 0 | 385 | - | 1.20 | 55% | 35% | 0:06 |
| -cide- | 204 | 79 | 99 | 0 | 432 | 46.0 cm | 0.80 | 44% | 22% | 0:06 |
| Team Total | 747 | 327 | 299 | 0 | 1179 | 46.0 cm | 1.09 | 52% | 30% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 6 |
| 1 |
| 3 |
| 5 kills |
| -cide- | 10 | 11 | 2 | 4 kills |
| -uh.StarzZz`- | 10 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dupthegodless | 2 | 7 kills | ||||
| -cide- | 3 | 7 kills | ||||
| localhero | 2 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 14 | 3 | 3 | 2 | 17 | 0/- | 334 | 7 | 12 | 0 | 0 | 12 | 0 | 618 |
| - | -cide- | Attacker | 11 | 4 | 1 | 1 | 9 | 0/- | 487 | 5 | 4 | 0 | 2 | 4 | 1 | 604 |
| - | dupthegodless | Attacker | 9 | 2 | 2 | 0 | 19 | 0/- | 79 | 6 | 16 | 0 | 0 | 12 | 0 | 410 |
| - | localhero | Attacker | 8 | 0 | 1 | 0 | 17 | 0/- | 47 | 5 | 6 | 0 | 0 | 6 | 3 | 343 |
| - | -uh.StarzZz`- | Attacker | 13 | 0 | 2 | 0 | 9 | 0/- | 123 | 4 | 6 | 0 | 0 | 5 | 0 | 271 |
| - | -cide- | Attacker | 10 | 2 | 0 | 0 | 17 | 0/- | 30 | 8 | 4 | 0 | 0 | 14 | 1 | 262 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. You carried real threat on attack, turning 14 grabs into 3 caps and 2 solos. You fought efficiently: 124-97 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.41x. Very strong flag running: you made 11 grabs count with 4 caps and 1 solo. I think survival was your main issue: 79-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| dupthegodless | Dominating | Attacker | You had a positive match and your 1.22x rating backs that up. You gave the enemy defence problems and backed it up with 2 caps from 9 grabs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.14x rating backs that up. Very strong flag running: you made 10 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. You kept looking for the flag with 8 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 0.90x; one or two stronger moments would lift it nicely. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 20 | 0 | Minor variation | |
| dupthegodless | 35000 | - | - | 85 | 86 | 87 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 101 | 128 | 665 | 1 | Occasional lag spikes |