Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2025, 17:32
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 363 | 146 | 111 | 0 | 396 | - | 1.32 | 57% | 37% | 0:05 | |
| 336 | 131 | 127 | 0 | 348 | 36.0 cm | 1.03 | 51% | 38% | 0:05 | |
| Team Total | 699 | 277 | 238 | 0 | 744 | 36.0 cm | 1.16 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 5 | 6 | 1 | 5 kills | |||
| 23 | 13 | 3 | 4 kills | ||||
| 14 | 5 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 9-3 in favour of Red Team.
The opening breakthrough came at 0:32 when localhero scored for Red Team. Red Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:22, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 9-3.
localhero stood out as the main objective influence with 12 grabs, 4 captures, 11 returns, and an MVP score of 1134. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 54 grabs, 37 pickups, 12 captures, 2 solos, 9 assists, 79 flag kills, 43 covers, 0 seals, 41 returns, 31 mid returns, 10 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 131 kills.
Banter read: localhero was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 54% |
| 37% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 258 | 105 | 137 | 0 | 355 | 13.5 cm | 0.77 | 43% | 30% | 0:04 | |
| 254 | 133 | 140 | 0 | 365 | - | 0.95 | 49% | 36% | 0:04 | |
| Team Total | 512 | 238 | 277 | 0 | 720 | 13.5 cm | 0.86 | 46% | 33% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 9 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 4 | 5 | 1 | 19 | 0/- | 548 | 11 | 13 | 6 | 0 | 11 | 4 | 1134 | |
| -🇬🇧 | Attacker | 13 | 5 | 2 | 0 | 18 | 0/- | 352 | 15 | 16 | 11 | 0 | 14 | 4 | 1025 | |
| -🇬🇧 | Attacker | 20 | 2 | 1 | 1 | 21 | 0/- | 245 | 3 | 6 | 2 | 0 | 4 | 2 | 593 | |
| -🇺🇸 | Attacker | 9 | 1 | 1 | 0 | 21 | 0/- | 55 | 8 | 8 | 12 | 0 | 12 | 0 | 503 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Sawtooth variation | ||
| 25000 | 9999 | 360Hz | 96 | 98 | 101 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.08x. Your flag work was one of your best areas, with 12 grabs producing 4 caps and 1 solo. You fought efficiently: 146-111 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.80x. Excellent flag running from you: 13 grabs became 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.54x. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.27x. Your grabs and running were a real strength, with 20 grabs turning into 2 caps and 1 solo. I think survival was your main issue: 105-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |