Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2025, 19:42
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 292 | 97 | 110 | 0 | 298 | 20.3 cm | 0.88 | 47% | 34% | 0:12 | |
| 263 | 113 | 101 | 1 | 308 | 46.0 cm | 1.12 | 53% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 9 | 2 | 4 | 5 kills | |||
| 13 | 1 | 1 | 1 | 5 kills | |||
| 16 | 3 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-8 in favour of Red Team.
The opening breakthrough came at 0:52 when macz^ scored for Blue Team. Red Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:22, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-8.
macz^ stood out as the main objective influence with 23 grabs, 6 captures, 8 returns, and an MVP score of 957. newut made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 90 grabs, 31 pickups, 18 captures, 6 solos, 8 assists, 103 flag kills, 48 covers, 0 seals, 72 returns, 58 mid returns, 14 clutch returns, and 0 cherry picks.
macz^ supplied the sharpest shooting numbers, finishing with 40% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 222 | 86 | 108 | 0 | 265 | 13.5 cm | 0.80 | 44% | 32% | 0:07 |
| Team Total | 777 | 296 | 319 | 1 | 871 | 26.6 cm | 0.93 | 48% | 34% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 292 | 129 | 91 | 0 | 325 | - | 1.42 | 59% | 40% | 0:08 | |
| 263 | 109 | 92 | 0 | 326 | - | 1.18 | 54% | 33% | 0:08 | |
| 258 | 81 | 113 | 0 | 247 | 58.3 cm | 0.72 | 42% | 33% | 0:06 | |
| Team Total | 813 | 319 | 296 | 0 | 898 | 58.3 cm | 1.08 | 52% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 7 |
| 3 |
| 4 kills |
| 14 | 5 | 2 | 4 kills |
| 12 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 | 10 kills | ||||
| 2 | 7 kills | |||||
| 2 | 7 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 6 | 1 | 2 | 16 | 0/- | 586 | 9 | 2 | 6 | 0 | 8 | 1 | 957 | |
| -🇬🇧 | Defender | 3 | 2 | 3 | 1 | 0 | 22/3 | 248 | 4 | 3 | 14 | 0 | 17 | 4 | 884 | |
| -🇩🇪 | Attacker | 22 | 6 | 1 | 1 | 8 | 0/- | 397 | 10 | 13 | 4 | 0 | 6 | 2 | 791 | |
| -🇬🇧 |
| Attacker |
| 24 |
| 2 |
| 2 |
| 1 |
| 16 |
| 0/- |
| 355 |
| 4 |
| 9 |
| 8 |
| 0 |
| 10 |
| 1 |
| 750 |
| -🇺🇸 | Attacker | 18 | 2 | 1 | 1 | 15 | 0/- | 191 | 4 | 14 | 10 | 0 | 12 | 4 | 718 |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 26/9 | 23 | 0 | 7 | 16 | 0 | 19 | 2 | 647 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 15 | 20 | 0 | Variable ping | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 28 | 29 | 34 | 0 | Bumpy connection | ||
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | ||
| 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.88x. Your flag work was one of your best areas, with 23 grabs producing 6 caps and 2 solos. You fought efficiently: 129-91 with a 1.42 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.73x. Very strong flag running: you made 22 grabs count with 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You played a really good game here and your 1.57x rating shows it. You helped keep the score under control with 14 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You played a really good game here and your 1.51x rating shows it. Your attacking runs had purpose, with 18 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You played a really good game here and your 1.37x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. I think survival was your main issue: 81-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You played a really good game here and your 1.35x rating shows it. Very strong flag running: you made 24 grabs count with 2 caps and 1 solo. I think survival was your main issue: 86-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |