Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Jul 2026, 19:51
DM-{VIP}[R]
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 50 | 50 | 33 | 0 | 159 | 20.3 cm | 1.52 | 60% | 31% | 0:10 |
| chroot@tossy3 | 45 | 45 | 34 | 0 | 149 | - | 1.32 | 57% | 30% | 0:10 |
| lisa_needs_braces | 28 | 28 | 37 | 0 | 124 | - | 0.76 | 43% | 23% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 11 | 3 | 3 kills | ||||
| chroot@tossy3 | 7 | 1 | 3 kills | ||||
| lisa_needs_braces | 7 | 2 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-{VIP}.unr, with 3 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 50 score, 50 kills, and 60% efficiency.
pho` led the fragging pace with 50 kills.
pho` posted the best accuracy at 31%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| pho` | 3 | 9 kills | ||||
| chroot@tossy3 | 4 kills | |||||
| lisa_needs_braces | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| lisa_needs_braces | 20000 | - | - | 118 | 118 | 119 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 32 | 33 | 35 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 47 | 47 | 48 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.18x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 60% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| chroot@tossy3 | Dominating | Combat | You gave your team a strong contribution and finished at 1.15x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 45-34 scoreline gave you a 1.32 K/D, which shows you were getting more value from your lives than the enemy. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| lisa_needs_braces | Feeding | Combat | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. The 28-37 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |