Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jul 2025, 19:23
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| YotakaFB | 219 | 162 | 125 | 2 | 534 | - | 1.30 | 56% | 31% | 0:06 |
| Broken_Soul | 173 | 112 | 121 | 0 | 415 | 58.3 cm | 0.93 | 48% | 28% | 0:06 |
| Team Total | 392 | 274 | 246 | 2 | 949 | 58.3 cm | 1.11 | 53% | 30% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Yotaka | pho` | 82 |
| Yotaka | -uh.StarzZz`- | 80 |
| Broken_Soul | pho` | 52 |
| Broken_Soul | -uh.StarzZz`- | 60 |
| Killer | Victim | |
|---|---|---|
| pho` | Yotaka | 70 |
| pho` | Broken_Soul | 70 |
| -uh.StarzZz`- | Yotaka | 55 |
| -uh.StarzZz`- | Broken_Soul | 51 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 23 | 7 | 4 | 4 | 5 kills | ||
| Broken_Soul | 18 | 1 | 2 | 1 | 5 kills | ||
| pho` | 26 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 7:23 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:38, with pho` finishing for Blue Team. That score set the closing shape of the match at 1-2.
pho` stood out as the main objective influence with 3 grabs, 1 capture, 9 returns, and an MVP score of 477. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 32 grabs, 9 pickups, 3 captures, 0 solos, 2 assists, 38 flag kills, 19 covers, 0 seals, 24 returns, 22 mid returns, 2 clutch returns, and 0 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 31% accuracy and 162 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Yotaka finished with 58 lama score from 162 kills and 52 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 234 | 140 | 134 | 0 | 494 | 20.3 cm | 1.04 | 51% | 28% | 0:06 |
| -uh.StarzZz`- | 165 | 106 | 140 | 2 | 417 | 13.5 cm | 0.76 | 43% | 27% | 0:05 |
| Team Total | 399 | 246 | 274 | 2 | 911 | 16.9 cm | 0.90 | 47% | 28% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 6 | 7 kills | ||||
| Broken_Soul | 3 | 7 kills | ||||
| pho` | 5 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 3 | 1 | 0 | 0 | 0 | 13/3 | 101 | 1 | 5 | 9 | 0 | 9 | 0 | 477 |
| - | -uh.StarzZz`- | Attacker | 10 | 1 | 1 | 0 | 9 | 0/- | 99 | 4 | 1 | 5 | 0 | 6 | 1 | 385 |
| - | Yotaka | Attacker | 10 | 0 | 1 | 0 | 10 | 0/- | 38 | 2 | 6 | 4 | 0 | 5 | 0 | 329 |
| - | Broken_Soul | Attacker | 9 | 1 | 0 | 0 | 6 | 0/- | 62 | 2 | 7 | 4 | 0 | 4 | 1 | 327 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 30000 | - | - | 31 | 33 | 35 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.31x. You helped keep the score under control with 9 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. You looked dangerous whenever you got the flag, and 9 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.14x. You created plenty of starts with 10 grabs; now try to turn more of them into pickups, covers, or caps. You fought efficiently: 162-125 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap from 10 grabs. I think survival was your main issue: 106-140 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |