Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 21:37
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 269 | 141 | 85 | 0 | 342 | - | 1.66 | 62% | 43% | 0:07 |
| _-=Pr3dazZz=- | 211 | 101 | 103 | 0 | 342 | 36.0 cm | 0.98 | 50% | 32% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 25 | 4 | 3 kills | ||||
| (FT)Swat | 23 | 8 | 2 | 5 kills | |||
| -uh.StarzZz`- | 10 | 7 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-17 in favour of Blue Team.
The opening breakthrough came at 0:33 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 17 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:51, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-17.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 5 captures, 9 returns, and an MVP score of 1144. (FT)Swat made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 40 pickups, 20 captures, 4 solos, 18 assists, 88 flag kills, 59 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 43% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: (FT)Swat produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 142 |
| 66 |
| 114 |
| 0 |
| 265 |
| 58.3 cm |
| 0.58 |
| 37% |
| 28% |
| 0:05 |
| Team Total | 622 | 308 | 302 | 0 | 949 | 47.1 cm | 1.02 | 50% | 34% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 297 | 98 | 100 | 0 | 292 | 13.5 cm | 0.98 | 49% | 37% | 0:06 |
| -cide- | 291 | 99 | 100 | 0 | 279 | 46.0 cm | 0.99 | 50% | 35% | 0:06 |
| pho`FB | 281 | 105 | 108 | 0 | 304 | 20.3 cm | 0.97 | 49% | 37% | 0:06 |
| Team Total | 869 | 302 | 308 | 0 | 875 | 26.6 cm | 0.98 | 50% | 36% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 7 |
| 1 |
| 4 kills |
| -cide- | 19 | 6 | 1 | 5 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 8 kills | ||||
| (FT)Swat | 5 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 5 | 9 | 2 | 12 | 0/- | 760 | 6 | 14 | 9 | 0 | 9 | 0 | 1144 |
| - | -cide- | Attacker | 13 | 7 | 4 | 2 | 13 | 0/- | 732 | 12 | 18 | 9 | 0 | 9 | 0 | 1118 |
| - | pho` | Defender | 1 | 5 | 3 | 0 | 0 | 18/5 | 208 | 10 | 10 | 12 | 0 | 13 | 1 | 809 |
| - | (FT)Swat | Attacker | 14 | 1 | 2 | 0 | 16 | 0/- | 281 | 3 | 6 | 1 | 0 | 4 | 2 | 585 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 2 | 0 | 0 | 17 | 0/- | 4 | 4 | 5 | 9 | 0 | 10 | 1 | 324 |
| - | Broken_Soul | Attacker | 14 | 0 | 0 | 0 | 12 | 0/- | 14 | 5 | 6 | 2 | 0 | 3 | 2 | 259 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 42 | 46 | 49 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 24 | 29 | 36 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.25x. You looked dangerous whenever you got the flag, and 13 grabs led to 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 2.05x rating shows it. Very strong flag running: you made 21 grabs count with 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You played a really good game here and your 1.56x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| (FT)Swat | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. Your flag work was one of your best areas, with 14 grabs producing 1 cap. You fought efficiently: 141-85 with a 1.66 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 2 caps from 6 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 66-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |