Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2025, 23:56
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 247 | 147 | 121 | 0 | 476 | - | 1.21 | 55% | 34% | 0:05 |
| _-=Pr3dazZz=- | 199 | 98 | 124 | 0 | 419 | 36.0 cm | 0.79 | 44% | 32% | 0:05 |
| pho` |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 18 | 9 | 3 | 7 | 5 kills | ||
| Yotaka | 20 | 8 | 2 | 5 | 5 kills | ||
| -uh.StarzZz`- | 13 | 4 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:21 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 3 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:22, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-3.
(FT)Swat stood out as the main objective influence with 3 grabs, 0 captures, 14 returns, and an MVP score of 612. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 20 pickups, 5 captures, 0 solos, 5 assists, 79 flag kills, 42 covers, 0 seals, 58 returns, 54 mid returns, 4 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 44% accuracy and 168 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Yotaka finished with 31 lama score from 147 kills and 58 objective actions, which is the stats page politely asking what the plan was.
| 195 |
| 107 |
| 144 |
| 0 |
| 430 |
| 20.3 cm |
| 0.74 |
| 43% |
| 30% |
| 0:04 |
| Team Total | 641 | 352 | 389 | 0 | 1325 | 28.1 cm | 0.90 | 48% | 32% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 317 | 168 | 113 | 0 | 437 | - | 1.49 | 60% | 44% | 0:05 |
| newutFB | 203 | 121 | 115 | 0 | 382 | - | 1.05 | 51% | 32% | 0:05 |
| -uh.StarzZz`- | 156 | 100 | 124 | 0 | 351 | 13.5 cm | 0.81 | 45% | 30% | 0:05 |
| Team Total | 676 | 389 | 352 | 0 | 1170 | 13.5 cm | 1.11 | 52% | 36% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 9 |
| 1 |
| 4 kills |
| newut | 11 | 5 | 7 | 1 | 5 kills |
| _-=Pr3dazZz=- | 13 | 3 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 8 | 7 kills | ||||
| Yotaka | 4 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Defender | 3 | 0 | 2 | 0 | 0 | 21/5 | 67 | 4 | 18 | 12 | 0 | 14 | 0 | 612 |
| - | Yotaka | Attacker | 4 | 0 | 1 | 0 | 18 | 0/- | 12 | 0 | 6 | 13 | 0 | 14 | 1 | 488 |
| - | newut | Attacker | 18 | 2 | 1 | 0 | 9 | 0/- | 102 | 5 | 7 | 9 | 0 | 9 | 0 | 440 |
| - | -uh.StarzZz`- | Attacker | 15 | 1 | 1 | 0 | 4 | 0/- | 131 | 4 | 4 | 2 | 0 | 3 | 3 | 414 |
| - | pho` | Attacker | 12 | 1 | 0 | 0 | 11 | 0/- | 88 | 4 | 6 | 7 | 0 | 7 | 0 | 392 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 0 | 0 | 16 | 0/- | 100 | 3 | 1 | 11 | 0 | 11 | 0 | 391 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 35000 | - | - | 31 | 32 | 35 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| (FT)Swat | 35000 | - | - | 49 | 50 | 51 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Defender | Well played, this was a fantastic performance at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You fought efficiently: 168-113 with a 1.49 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.30x. Your attacking runs had purpose, with 13 grabs leading to 1 cap. I think survival was your main issue: 98-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Yotaka | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.24x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.17x. You ran the flag well and gave your team end product: 2 caps from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.10x. You ran the flag well and gave your team end product: 1 cap from 12 grabs. I think survival was your main issue: 107-144 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 15 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |