Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2025, 22:10
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 285 | 109 | 72 | 0 | 306 | - | 1.51 | 60% | 36% | 0:09 |
| newut | 215 | 113 | 87 | 0 | 274 | - | 1.30 | 57% | 41% | 0:07 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 21 | 3 | 1 | 1 | 5 kills | ||
| Yotaka | 10 | 5 | 2 | 1 | 5 kills | ||
| Broken_Soul | 10 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 2:01 when Broken_Soul scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:05, with <{xan}>Joschde finishing for Red Team. That score set the closing shape of the match at 6-3.
<{xan}>Joschde stood out as the main objective influence with 6 grabs, 1 capture, 17 returns, and an MVP score of 635. <{xan}>Joschde made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 38 pickups, 9 captures, 3 solos, 8 assists, 86 flag kills, 38 covers, 0 seals, 48 returns, 42 mid returns, 6 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: <{xan}>Joschde produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 132 |
| 52 |
| 85 |
| 0 |
| 279 |
| 46.0 cm |
| 0.61 |
| 38% |
| 19% |
| 0:07 |
| Team Total | 632 | 274 | 244 | 0 | 859 | 46.0 cm | 1.12 | 53% | 32% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 228 | 96 | 100 | 0 | 294 | - | 0.96 | 49% | 33% | 0:06 |
| Broken_Soul | 176 | 66 | 85 | 0 | 199 | 58.3 cm | 0.78 | 44% | 34% | 0:07 |
| _-=Pr3dazZz=-FB | 151 | 82 | 89 | 0 | 246 | 36.0 cm | 0.92 | 48% | 34% | 0:07 |
| Team Total | 555 | 244 | 274 | 0 | 739 | 47.1 cm | 0.89 | 47% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 3 kills |
| newut | 14 | 8 | 3 | 2 | 5 kills |
| _-=Pr3dazZz=- | 15 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 3 | 8 kills | ||||
| Yotaka | 3 | 7 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| newut | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Attacker | 6 | 1 | 2 | 0 | 25 | 0/- | 126 | 7 | 10 | 12 | 0 | 17 | 2 | 635 |
| - | newut | Attacker | 13 | 3 | 1 | 1 | 9 | 0/- | 213 | 8 | 9 | 4 | 0 | 4 | 2 | 577 |
| - | -cide- | Attacker | 12 | 2 | 3 | 0 | 4 | 0/- | 261 | 8 | 6 | 2 | 0 | 2 | 1 | 465 |
| - | Yotaka | Defender | 1 | 1 | 0 | 0 | 0 | 22/5 | 1 | 4 | 7 | 13 | 0 | 13 | 0 | 443 |
| - | Broken_Soul | Attacker | 12 | 1 | 1 | 1 | 15 | 0/- | 166 | 4 | 1 | 7 | 0 | 7 | 1 | 430 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 1 | 1 | 11 | 0/- | 133 | 7 | 5 | 4 | 0 | 5 | 0 | 366 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 98 | 102 | 0 | Minor variation | |
| <{xan}>Joschde | 30000 | - | - | 27 | 28 | 29 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 18 | 20 | 21 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 31 | 34 | 37 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.78x. You carried real threat on attack, turning 6 grabs into 1 cap. You fought efficiently: 109-72 with a 1.51 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.48x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 13 grabs. You fought efficiently: 113-87 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Dominating | Attacker | You gave your team more than expected here and finished at 1.24x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 12 grabs. I think survival was your main issue: 66-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Yotaka | Dominating | Defender | You had a positive match and your 1.23x rating backs that up. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.11x. You looked dangerous whenever you got the flag, and 12 grabs led to 2 caps. I think survival was your main issue: 52-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |