Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 20:42
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 301 | 127 | 166 | 1 | 855 | - | 0.77 | 43% | 27% | 92 | 45% | 0:17 |
| -uh.StarzZz`- | 116 | 64 | 98 | 0 | 324 | 13.5 cm | 0.65 | 40% | 31% | 43 | 43% | 0:07 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | Baki | 15 |
| Neddy | gzm | 53 |
| Neddy | -Frag- | 59 |
| -uh.StarzZz`- | Baki | 39 |
| -uh.StarzZz`- | gzm | 17 |
| -uh.StarzZz`- | -Frag- | 8 |
| Killer | Victim | |
|---|---|---|
| Baki | Neddy | 65 |
| Baki | -uh.StarzZz`- | 62 |
| gzm | Neddy | 51 |
| gzm | -uh.StarzZz`- | 18 |
| -Frag- | Neddy | 50 |
| -Frag- | -uh.StarzZz`- | 18 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 22 | 4 | 3 | 3 | 5 kills | ||
| Neddy | 17 | 6 | 1 | 5 kills | |||
| -Frag- | 13 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v3 Sniper CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:20 when Neddy scored for Red Team. Blue Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:44, with -Frag- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-6.
Neddy stood out as the main objective influence with 2 grabs, 1 capture, 15 returns, and an MVP score of 693. Neddy made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 40 grabs, 26 pickups, 8 captures, 2 solos, 6 assists, 58 flag kills, 24 covers, 0 seals, 28 returns, 25 mid returns, 3 clutch returns, and 0 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 36% accuracy and 127 kills.
Banter read: Neddy was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Neddy produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 417 | 191 | 264 | 1 | 1179 | 13.5 cm | 0.72 | 42% | 26% | - | - | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BakiFB | 220 | 127 | 54 | 0 | 475 | - | 2.35 | 70% | 36% | 118 | 70% | 0:13 |
| gzm | 153 | 69 | 70 | 0 | 391 | - | 0.99 | 50% | 33% | 43 | 33% | 0:10 |
| -Frag- | 134 | 68 | 67 | 0 | 404 | - | 1.01 | 50% | 29% | 39 | 33% | 0:10 |
| Team Total | 507 | 264 | 191 | 0 | 1270 | - | 1.38 | 58% | 33% | - | - | 0:34 |
| 10 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 12 | 9 kills | ||||
| Neddy | 2 | 5 kills | ||||
| -Frag- | 3 | 5 kills | ||||
| gzm | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Defender | 2 | 1 | 1 | 0 | 0 | 30/15 | 0 | 2 | 0 | 14 | 0 | 15 | 2 | 693 |
| - | Baki | Defender | 0 | 1 | 0 | 0 | 0 | 13/- | 0 | 3 | 6 | 7 | 0 | 8 | 1 | 436 |
| - | gzm | Attacker | 15 | 4 | 1 | 1 | 5 | 0/- | 0 | 7 | 5 | 1 | 0 | 1 | 0 | 285 |
| - | -Frag- | Attacker | 9 | 1 | 3 | 1 | 3 | 0/- | 0 | 9 | 11 | 2 | 0 | 2 | 0 | 276 |
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 1 | 0 | 7 | 0/- | 0 | 5 | 2 | 1 | 0 | 2 | 0 | 257 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 34 | 36 | 43 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| -Frag- | 20000 | - | - | 30 | 32 | 33 | 0 | Minor variation | |
| gzm | 20000 | - | - | 19 | 21 | 25 | 0 | Bumpy connection | |
| Baki | 20000 | - | - | 203 | 204 | 204 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.67x. You helped keep the score under control with 7 mid returns and 1 clutch return. You fought efficiently: 127-54 with a 2.35 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Neddy | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.52x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 127-166 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| gzm | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.46x. Your attacking runs had purpose, with 15 grabs leading to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 14 grabs into 1 cap. I think survival was your main issue: 64-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -Frag- | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 9 grabs producing 1 cap and 1 solo. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |