Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 19:01
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 308 | 125 | 117 | 0 | 418 | - | 1.07 | 52% | 33% | 0:05 | |
| 284 | 122 | 105 | 0 | 398 | - | 1.16 | 54% | 33% | 0:06 | |
| 268 | 96 | 93 | 0 | 443 | 13.5 cm | 1.03 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 3 | 2 | 4 kills | ||||
| 18 | 6 | 2 | 2 | 5 kills | |||
| 7 | 5 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:42 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:51, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-3.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 5 captures, 5 returns, and an MVP score of 731. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 67 pickups, 8 captures, 3 solos, 5 assists, 132 flag kills, 63 covers, 0 seals, 65 returns, 51 mid returns, 14 clutch returns, and 4 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 34% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 51% |
| 29% |
| 0:07 |
| Team Total | 860 | 343 | 315 | 0 | 1259 | 13.5 cm | 1.09 | 52% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 128 | 114 | 0 | 464 | - | 1.12 | 53% | 34% | 0:05 | |
| 244 | 109 | 102 | 0 | 372 | - | 1.07 | 52% | 29% | 0:06 | |
| 236 | 78 | 127 | 0 | 305 | 46.0 cm | 0.61 | 38% | 27% | 0:05 | |
| Team Total | 753 | 315 | 343 | 0 | 1141 | 46.0 cm | 0.92 | 48% | 30% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 8 |
| 2 |
| 3 |
| 5 kills |
| 17 | 9 | 2 | 1 | 5 kills |
| 9 | 6 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 9 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 16 | 5 | 0 | 3 | 12 | 0/- | 384 | 21 | 10 | 4 | 2 | 5 | 4 | 731 | |
| -🇩🇪 | Attacker | 9 | 2 | 1 | 0 | 17 | 0/- | 230 | 18 | 2 | 10 | 0 | 11 | 3 | 650 | |
| -🇵🇹 | Attacker | 7 | 0 | 1 | 0 | 31 | 0/- | 42 | 7 | 14 | 13 | 0 | 15 | 1 | 575 | |
| -🇬🇧 | Attacker | 15 | 0 | 1 | 0 | 25 | 0/- | 74 | 3 | 21 | 8 | 1 | 12 | 2 | 554 | |
| -🇺🇸 | Attacker | 10 | 1 | 2 | 0 | 15 | 0/- | 70 | 12 | 12 | 6 | 0 | 8 | 3 | 524 | |
| -🇬🇧 | Attacker | 16 | 0 | 0 | 0 | 32 | 0/- | 0 | 6 | 4 | 10 | 1 | 14 | 1 | 484 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 15 | 19 | 0 | Sawtooth variation | ||
| 35000 | - | - | 40 | 40 | 41 | 0 | Good connection | ||
| 35000 | - | - | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.68x. You were active on attack with 15 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.65x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 16 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.53x. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.41x. You were active on attack with 16 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.41x. Your grabs and running were a real strength, with 9 grabs turning into 2 caps. I think survival was your main issue: 78-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.28x. You gave the enemy defence problems and backed it up with 1 cap from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |