Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Sept 2025, 18:19
CTF-FME
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 198 | 100 | 114 | 0 | 326 | 46.0 cm | 0.88 | 47% | 31% | 0:05 |
| JugzZz | 168 | 85 | 112 | 0 | 341 | - | 0.76 | 43% | 25% | 0:05 |
| Broken_Soul |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 19 | 4 | 5 | 2 | 5 kills | ||
| -cide- | 12 | 6 | 4 | 4 kills | |||
| =oZ`Mac= | 17 | 7 | 2 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FME between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 1:56 when newut scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:16, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-6.
=oZ`Mac= stood out as the main objective influence with 7 grabs, 2 captures, 4 returns, and an MVP score of 563. =oZ`Mac= made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 41 grabs, 25 pickups, 9 captures, 1 solos, 8 assists, 56 flag kills, 39 covers, 0 seals, 28 returns, 27 mid returns, 1 clutch returns, and 2 cherry picks.
=oZ`Mac= supplied the sharpest shooting numbers, finishing with 37% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: =oZ`Mac= logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 74 |
| 117 |
| 0 |
| 270 |
| 58.3 cm |
| 0.63 |
| 39% |
| 29% |
| 0:05 |
| Team Total | 486 | 259 | 343 | 0 | 937 | 52.1 cm | 0.76 | 43% | 28% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 249 | 135 | 86 | 0 | 368 | - | 1.57 | 61% | 37% | 0:07 |
| newut | 191 | 119 | 86 | 0 | 361 | - | 1.38 | 58% | 34% | 0:07 |
| -cide- | 156 | 89 | 87 | 1 | 301 | 46.0 cm | 1.02 | 50% | 30% | 0:07 |
| Team Total | 596 | 343 | 259 | 1 | 1030 | 46.0 cm | 1.32 | 57% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 1 |
| 5 kills |
| -cide- | 13 | 5 | 2 | 4 kills |
| JugzZz | 11 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 1 | 15 kills | |||
| -cide- | 2 | 8 kills | ||||
| =oZ`Mac= | 6 | 7 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 4 kills | |||||
| JugzZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | =oZ`Mac= | Attacker | 7 | 2 | 3 | 0 | 13 | 0/- | 341 | 6 | 6 | 3 | 2 | 4 | 1 | 563 |
| - | -cide- | Attacker | 7 | 3 | 0 | 1 | 10 | 0/- | 260 | 5 | 2 | 3 | 0 | 3 | 0 | 495 |
| - | -cide- | Attacker | 12 | 1 | 3 | 0 | 5 | 0/- | 174 | 4 | 10 | 4 | 0 | 4 | 0 | 393 |
| - | newut | Attacker | 6 | 3 | 1 | 0 | 3 | 0/- | 85 | 7 | 13 | 4 | 0 | 4 | 0 | 362 |
| - | JugzZz | Attacker | 4 | 0 | 1 | 0 | 17 | 0/- | 7 | 1 | 6 | 8 | 0 | 8 | 0 | 308 |
| - | Broken_Soul | Attacker | 5 | 0 | 0 | 0 | 8 | 0/- | 33 | 2 | 2 | 5 | 0 | 5 | 0 | 249 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 25000 | - | - | 13 | 15 | 17 | 0 | Bumpy connection | |
| -cide- | 25000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 97 | 101 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 98 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 49 | 50 | 52 | 0 | Minor variation | |
| =oZ`Mac= | 30000 | - | - | 40 | 40 | 44 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| =oZ`Mac= | Godlike | Attacker | Well played, this was a fantastic performance at 1.62x. Very strong flag running: you made 7 grabs count with 2 caps. You fought efficiently: 135-86 with a 1.57 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. You carried real threat on attack, turning 7 grabs into 3 caps and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.30x. You carried real threat on attack, turning 6 grabs into 3 caps. You fought efficiently: 119-86 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.26x. Your grabs and running were a real strength, with 12 grabs turning into 1 cap. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 85-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. I think survival was your main issue: 74-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |