Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Aug 2025, 23:44
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 143 | 151 | 0 | 328 | 20.3 cm | 0.95 | 49% | 44% | 0:04 | |
| 313 | 107 | 143 | 0 | 331 | 58.3 cm | 0.75 | 43% | 32% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 8 | 7 | 1 | 5 kills | |||
| 11 | 13 | 9 | 6 | 5 kills | |||
| 14 | 6 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:40 when <{xan}>Joschde scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:50, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 5-6.
-uh.StarzZz`- stood out as the main objective influence with 15 grabs, 3 captures, 13 returns, and an MVP score of 1046. -uh.StarzZz`- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 64 grabs, 35 pickups, 11 captures, 5 solos, 5 assists, 88 flag kills, 47 covers, 0 seals, 53 returns, 34 mid returns, 19 clutch returns, and 0 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 44% accuracy and 184 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 629 |
| 250 |
| 294 |
| 0 |
| 659 |
| 39.3 cm |
| 0.85 |
| 46% |
| 38% |
| 0:09 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 370 | 184 | 118 | 0 | 417 | - | 1.56 | 61% | 44% | 0:05 | |
| 339 | 110 | 132 | 0 | 355 | 13.5 cm | 0.83 | 45% | 31% | 0:04 | |
| Team Total | 709 | 294 | 250 | 0 | 772 | 13.5 cm | 1.18 | 54% | 38% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 3 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 9 kills | |||||
| 8 | 8 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 3 | 1 | 2 | 19 | 0/- | 374 | 11 | 15 | 11 | 0 | 13 | 7 | 1046 | |
| -🇬🇧 | Attacker | 12 | 3 | 1 | 1 | 21 | 0/- | 333 | 7 | 7 | 9 | 0 | 14 | 5 | 955 | |
| -🇩🇪 | Attacker | 16 | 3 | 1 | 1 | 25 | 0/- | 226 | 8 | 12 | 6 | 0 | 15 | 4 | 865 | |
| -🇬🇧 | Attacker | 21 | 2 | 2 | 1 | 23 | 0/- | 167 | 9 | 13 | 8 | 0 | 11 | 3 | 768 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 15 | 17 | 0 | Sawtooth variation | ||
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 14 | 0 | Good connection | ||
| 30000 | - | - | 29 | 30 | 30 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.71x. You looked dangerous whenever you got the flag, and 15 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.66x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 12 grabs. I think survival was your main issue: 107-143 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.55x. Your attacking runs had purpose, with 16 grabs leading to 3 caps and 1 solo. You fought efficiently: 184-118 with a 1.56 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. You were dangerous with the flag: 21 grabs led to 2 caps and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |