Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 13:31
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 322 | 108 | 78 | 0 | 399 | 13.5 cm | 1.38 | 58% | 33% | 0:10 | |
| 250 | 114 | 87 | 0 | 373 | 36.0 cm | 1.31 | 57% | 38% | 0:09 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 5 | 1 | 1 | 5 kills | |||
| 16 | 4 | 1 | 1 | 5 kills | |||
| 18 | 12 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:33 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:47, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 7-3.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 24 returns, and an MVP score of 797. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 28 pickups, 10 captures, 2 solos, 9 assists, 95 flag kills, 37 covers, 0 seals, 68 returns, 55 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 65 |
| 90 |
| 1 |
| 301 |
| 46.0 cm |
| 0.72 |
| 42% |
| 22% |
| 0:08 |
| Team Total | 740 | 287 | 255 | 1 | 1073 | 31.8 cm | 1.13 | 53% | 31% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 306 | 110 | 85 | 0 | 329 | 58.3 cm | 1.29 | 56% | 36% | 0:09 | |
| 230 | 118 | 107 | 0 | 339 | 20.3 cm | 1.10 | 52% | 40% | 0:07 | |
| 61 | 27 | 95 | 0 | 252 | - | 0.28 | 22% | 15% | 0:08 | |
| Team Total | 597 | 255 | 287 | 0 | 920 | 39.3 cm | 0.89 | 47% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 7 |
| 3 |
| 1 |
| 5 kills |
| 11 | 2 | 3 kills |
| 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 5 | 7 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 1 | 3 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 33/12 | 2 | 2 | 6 | 20 | 0 | 24 | 3 | 797 | |
| -🇬🇧 | Attacker | 14 | 4 | 1 | 1 | 10 | 0/- | 334 | 8 | 12 | 5 | 0 | 7 | 4 | 757 | |
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 28/4 | 123 | 6 | 4 | 19 | 0 | 21 | 1 | 728 | |
| -🇬🇧 |
| Attacker |
| 27 |
| 1 |
| 5 |
| 1 |
| 5 |
| 0/- |
| 364 |
| 3 |
| 8 |
| 0 |
| 0 |
| 2 |
| 1 |
| 584 |
| -🇬🇧 | Attacker | 22 | 1 | 2 | 0 | 17 | 0/- | 134 | 5 | 7 | 9 | 0 | 12 | 3 | 567 |
| -🇳🇴 | Attacker | 13 | 0 | 1 | 0 | 2 | 0/- | 43 | 4 | 0 | 2 | 0 | 2 | 1 | 232 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 12 | 12 | 12 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 19 | 20 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | - | - | 49 | 54 | 83 | 3 | Unstable spikes | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | Well played, this was a fantastic performance at 1.90x. Your defensive timing was good: 20 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 108-78 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.82x. Your defensive timing was good: 19 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 110-85 with a 1.29 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.65x. Your flag work was one of your best areas, with 14 grabs producing 4 caps and 1 solo. You fought efficiently: 114-87 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.40x. Your attacking runs had purpose, with 27 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 65-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.32x. Very strong flag running: you made 22 grabs count with 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a rough game at 0.69x, so I think your goal should be to simplify and rebuild from safer plays. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 27-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |