Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 22:30
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 216 | 72 | 90 | 0 | 250 | 46.0 cm | 0.80 | 44% | 29% | 0:08 |
| -uh.StarzZz`- | 152 | 72 | 85 | 1 | 282 | 13.5 cm | 0.85 | 46% | 29% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 13 | 4 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 17 | 2 kills | |||||
| newut | 16 | 7 | 3 | 2 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:45 when newut scored for Blue Team. Red Team created more scoring chances, converting 8 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:51, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-6.
-cide- stood out as the main objective influence with 7 grabs, 2 captures, 15 returns, and an MVP score of 618. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 23 pickups, 11 captures, 2 solos, 9 assists, 63 flag kills, 28 covers, 0 seals, 40 returns, 36 mid returns, 4 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 118 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 145 |
| 39 |
| 67 |
| 2 |
| 164 |
| - |
| 0.58 |
| 36% |
| 24% |
| 0:12 |
| Team Total | 513 | 183 | 242 | 3 | 696 | 29.7 cm | 0.76 | 43% | 28% | 0:31 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 235 | 106 | 59 | 0 | 310 | - | 1.80 | 64% | 35% | 0:13 |
| newutFB | 231 | 118 | 66 | 1 | 297 | - | 1.79 | 64% | 41% | 0:12 |
| eXtr3mePT | 12 | 5 | 45 | 1 | 61 | - | 0.11 | 10% | 8% | 0:12 |
| Team Total | 478 | 229 | 170 | 2 | 668 | - | 1.35 | 57% | 35% | 0:39 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 5 |
| 3 kills |
| Maber | 1 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 9 kills | ||||
| newut | 7 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Maber | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 7 | 2 | 1 | 0 | 19 | 0/- | 177 | 6 | 1 | 13 | 0 | 15 | 2 | 618 |
| - | newut | Attacker | 16 | 3 | 3 | 1 | 10 | 0/- | 377 | 6 | 7 | 3 | 0 | 4 | 0 | 604 |
| - | Maber | Attacker | 16 | 4 | 4 | 0 | 4 | 0/- | 355 | 6 | 9 | 4 | 0 | 5 | 1 | 554 |
| - | localhero | Defender | 3 | 0 | 1 | 0 | 0 | 17/15 | 66 | 1 | 8 | 12 | 0 | 12 | 1 | 525 |
| - | -uh.StarzZz`- | Attacker | 7 | 2 | 0 | 1 | 11 | 0/- | 125 | 3 | 3 | 4 | 0 | 4 | 0 | 368 |
| - | eXtr3mePT | Defender | 3 | 0 | 0 | 0 | 0 | 2/- | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 83 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| Maber | 35000 | - | - | 39 | 41 | 44 | 0 | Minor variation | |
| eXtr3mePT | 35000 | - | - | 43 | 46 | 48 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 112 | 421 | 1 | Occasional lag spikes | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.72x. Your attacking play was strong, especially because you turned 7 grabs into 2 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.69x. Excellent flag running from you: 16 grabs became 3 caps and 1 solo. You fought efficiently: 118-66 with a 1.79 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.63x. You carried real threat on attack, turning 16 grabs into 4 caps. I think survival was your main issue: 39-67 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 106-59 with a 1.80 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 7 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| eXtr3mePT | Feeding | Defender | You had a tough match at 0.09x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. I think survival was your main issue: 5-45 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |