Unreal HeavenThe home of 2v2 and 3v3 iCTF5 May 2026, 01:25
1 vs 1 - CaNtInA - 2a
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 79 | 79 | 14 | 0 | 271 | - | 5.64 | 85% | 34% | 71 | 78% | 0:46 |
| -cide- | 14 | 14 | 79 | 0 | 185 | 46.0 cm | 0.18 | 15% | 12% | 5 | 22% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 6 | 3 | 11 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1vs1-CaNtInA-2a, with 2 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 79 score, 79 kills, and 85% efficiency.
Neddy led the fragging pace with 79 kills.
Neddy posted the best accuracy at 34%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 29 | 31 | 35 | 0 | Bumpy connection | |
| Neddy | - | - | - | 34 | 34 | 35 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | I think this was one of your stronger performances, coming in at 2.03x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 85% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| -cide- | Feeding | Combat | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 15% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |