Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2025, 23:02
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| YotakaFB | 255 | 109 | 98 | 0 | 335 | - | 1.11 | 53% | 33% | 0:06 |
| pho` | 232 | 115 | 101 | 0 | 282 | 20.3 cm | 1.14 | 53% | 41% | 0:06 |
| Oniro! | 110 | 48 | 93 | 0 | 280 | - |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 18 | 5 | 2 | 1 | 5 kills | ||
| pho` | 20 | 4 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 13 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-8 in favour of Blue Team.
The opening breakthrough came at 0:37 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:23, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-8.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 4 captures, 7 returns, and an MVP score of 885. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 73 grabs, 33 pickups, 11 captures, 5 solos, 7 assists, 95 flag kills, 43 covers, 0 seals, 61 returns, 51 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 115 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.52 |
| 34% |
| 18% |
| 0:07 |
| Team Total | 597 | 272 | 292 | 0 | 897 | 20.3 cm | 0.93 | 48% | 31% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 290 | 112 | 90 | 0 | 308 | - | 1.24 | 55% | 36% | 0:07 |
| -uh.StarzZz`- | 265 | 91 | 90 | 0 | 301 | 13.5 cm | 1.01 | 50% | 34% | 0:07 |
| _-=Pr3dazZz=- | 211 | 89 | 92 | 0 | 262 | 36.0 cm | 0.97 | 49% | 34% | 0:07 |
| Team Total | 766 | 292 | 272 | 0 | 871 | 24.7 cm | 1.07 | 52% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 6 |
| 3 |
| 4 kills |
| _-=Pr3dazZz=- | 12 | 3 | 2 | 4 kills |
| Oniro! | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 1 | 7 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| Yotaka | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Oniro! | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 22 | 4 | 3 | 2 | 7 | 0/- | 497 | 6 | 13 | 5 | 0 | 7 | 4 | 885 |
| - | JugzZz | Defender | 1 | 1 | 1 | 0 | 0 | 27/7 | 175 | 4 | 5 | 17 | 0 | 18 | 1 | 767 |
| - | pho` | Attacker | 12 | 1 | 0 | 0 | 16 | 0/- | 133 | 10 | 5 | 10 | 0 | 11 | 2 | 555 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 3 | 2 | 1 | 17 | 0/- | 128 | 7 | 8 | 7 | 0 | 10 | 1 | 524 |
| - | Yotaka | Attacker | 5 | 0 | 1 | 0 | 23 | 0/- | 0 | 3 | 11 | 10 | 0 | 12 | 1 | 460 |
| - | Oniro! | Attacker | 21 | 2 | 0 | 2 | 5 | 0/- | 167 | 3 | 1 | 2 | 0 | 3 | 1 | 341 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Oniro! | 35000 | - | - | 221 | 223 | 226 | 0 | Good connection | |
| Yotaka | 35000 | - | - | 31 | 35 | 39 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 18 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 98 | 99 | 102 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.73x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.24x. Your flag work was one of your best areas, with 12 grabs producing 1 cap. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Dominating | Defender | You gave your team more than expected here and finished at 1.22x. You helped keep the score under control with 17 mid returns and 1 clutch return. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Yotaka | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Oniro! | Feeding | Attacker | You had a rough game at 0.55x, so I think your goal should be to simplify and rebuild from safer plays. You carried real threat on attack, turning 21 grabs into 2 caps and 2 solos. I think survival was your main issue: 48-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |